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chore: prepare release
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HarrisonHough committed Aug 30, 2024
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4 changes: 3 additions & 1 deletion .github/latest.md
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## Changelog

## Updated
- Updated handling of response data to reduce garbage allocation [#314](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/314)
## Fixed
- Fixed an issue causing json parsing to fail on iFrame events [#311](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/311/)
- Preserve AssetId property in IAssetData [#313](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/313)
7 changes: 7 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -4,6 +4,13 @@ All notable changes to this project will be documented in this file.
This project adheres to [Semantic Versioning](http://semver.org/).


## [7.2.0] - 2024.08.30

## Updated
- Updated handling of response data to reduce garbage allocation [#314](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/314)
## Fixed
- Preserve AssetId property in IAssetData [#313](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/313)

## [7.1.1] - 2024.07.25

## Fixed
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2 changes: 1 addition & 1 deletion Runtime/Core/Scripts/Data/ApplicationData.cs
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Expand Up @@ -6,7 +6,7 @@ namespace ReadyPlayerMe.Core
{
public static class ApplicationData
{
public const string SDK_VERSION = "v7.1.1";
public const string SDK_VERSION = "v7.2.0";
private const string TAG = "ApplicationData";
private const string DEFAULT_RENDER_PIPELINE = "Built-In Render Pipeline";
private static readonly AppData Data;
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "com.readyplayerme.core",
"version": "7.1.1",
"version": "7.2.0",
"displayName": "Ready Player Me Core",
"description": "This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including features such as: \n - Module management and automatic package setup logic\n - Avatar loading from .glb files \n - Avatar creation \n - Avatar and 2D render requests \n - Optional Analytics\n - Custom editor windows\n - Sample scenes and assets",
"unity": "2020.3",
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