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Releases: reactiveui/splat

v5.0.2

20 Aug 14:57
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fix: UWP Color and Bitmap ToNative doesn't work (#202)

- Re-add the WinRt Color and Bitmap extensions

v5.0.1

16 Aug 15:59
1d4773a
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The following changes were made:

  • Fix make MsBuild.Sdk.Extras declaration consistent with the 1.6 way of doing things Glenn Watson
  • feature: Add support for IsXxxEnabled properties to IFullLogger (#196) Glenn Watson
  • Bug Make Sourcelink use the Microsoft version. (#198) Glenn Watson
  • Fix: Unable to take advantage of the iOS ToNative Color extension method (#199) Colt
  • housekeeping: Add repository details for nuget (#200) Glenn Watson
  • Fix SplatColor document not existing and extension methods being required (#201) Colt
  • housekeeping: Release Splat 5.0 (#197) Glenn Watson

v4.0.2

03 Aug 00:16
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housekeeping: we don't need these bins, so why publish?

4.1.0

23 Jul 01:55
5dbed61
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4.1.0 Pre-release
Pre-release

This release never happened.

As part of this release we had 6 commits which resulted in 4 issues being closed.

Features

  • #183 feature: follow ReactiveUI's lead and change to MIT license from MSPL
  • #182 feature: use 15063 as minver of UWP
  • #180 feature: bump monoandroid to 8.0

Bug

  • #188 fix: MSBuild.Extras was mistakenly adding incorrect framework references

Where to get it

You can download this release from nuget.org

4.0.0

25 Apr 01:02
5333550
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As part of this release we had 4 commits which resulted in 1 issue being closed.

Breaking change

  • #177 drop nestandard1.1 in favour of 2.0, and update uwp and net versions

Where to get it

You can download this release from nuget.org

3.0.0

12 Mar 22:24
83915d3
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Welcome to Splat 3.0. In this release, we resolved conflicts with netstandard2.0 and adjusted the support matrix to be as follows:

  • WPF (.NET 4.5)
  • Windows Forms
  • UWP
  • Xamarin (Android, iOS and Mac)
  • .NET Standard 1.0 and 2.0

As part of this release we had 13 commits which resulted in 5 issues being closed.

Bugs

  • #169 LoadBitmap even if desiredHeight is not specified
  • #152 Splat conflicts with System.Drawing.Primitives package from Microsoft
  • #150 Fix Jpeg quality calculation when saving Android bitmaps
  • #138 Type resolution not working on Mac

Documentation

  • #170 update readme to match new target platforms

Where to get it

You can download this release from nuget.org

2.0.0

05 Nov 08:27
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As part of this release we had 19 issues closed.

Breaking changes

  • #146 Migrate to Netstandard v1.1
  • #136 Remove the support for WinRT80

Features

  • #135 Recognize NCrunch as a test runner.
  • #133 ModeDetector detects Fixie test runner
  • #128 IMutableDependencyResolver mixins
  • #121 Enable also relative URI in Xaml Bitmap PlatformBitmapLoader.LoadFromResource
  • #113 Generic mixins for IMutableDependencyResolver register functions

Improvements

  • #130 Use Dictionary.TryGetValue in the MemoizingMRUCache where possible
  • #126 Implement IEquatable
  • #125 Make the assembly lookup in the ModeDetector more efficient
  • #122 If available, use the dispatcher for the current thread on WinRT
  • #119 Updated the Xam.Mac path to Xamarin.Mac20 and added the .nuspec file…
  • #118 Attempt to fix #117 (Xam.Mac Unified w/o dependency on System.Drawing)
  • #116 Support MsTest in VS2013
  • #111 DebugLogger recreated every invocation
  • #105 Removes the suppressLogging field
  • #99 Just use the already parsed int

Documentation

  • #143 docs: added issue/pr templates and contrib guidelines
  • #127 Add rebracer settings.

Where to get it

You can download this release from nuget.org

Splat 1.6.2

22 Mar 04:15
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What's New

  • Allow IEnableLogger to be COM-friendly (#98, thanks @ccmcgeek!)
  • Fix issue where Xamarin.Mac didn't have the Color classes

Splat 1.6.1

08 Feb 22:28
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What's New

Bug Fixes:

  • Remove 'Pex' from the unit test list, so WritableBitmapEx doesn't get picked up (#87, thanks @tiagomargalho)
  • Fixes to Color for new profiles (#90, #92, thanks @martinsmyllie)

Splat 1.6.0

03 Jan 19:44
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What's New

  • Compatibility with Xamarin.iOS 8.6