Releases: reactiveui/splat
Releases · reactiveui/splat
v5.0.2
fix: UWP Color and Bitmap ToNative doesn't work (#202) - Re-add the WinRt Color and Bitmap extensions
v5.0.1
The following changes were made:
- Fix make MsBuild.Sdk.Extras declaration consistent with the 1.6 way of doing things Glenn Watson
- feature: Add support for IsXxxEnabled properties to IFullLogger (#196) Glenn Watson
- Bug Make Sourcelink use the Microsoft version. (#198) Glenn Watson
- Fix: Unable to take advantage of the iOS ToNative Color extension method (#199) Colt
- housekeeping: Add repository details for nuget (#200) Glenn Watson
- Fix SplatColor document not existing and extension methods being required (#201) Colt
- housekeeping: Release Splat 5.0 (#197) Glenn Watson
v4.0.2
housekeeping: we don't need these bins, so why publish?
4.1.0
This release never happened.
As part of this release we had 6 commits which resulted in 4 issues being closed.
Features
- #183 feature: follow ReactiveUI's lead and change to MIT license from MSPL
- #182 feature: use 15063 as minver of UWP
- #180 feature: bump monoandroid to 8.0
Bug
- #188 fix: MSBuild.Extras was mistakenly adding incorrect framework references
Where to get it
You can download this release from nuget.org
4.0.0
3.0.0
Welcome to Splat 3.0. In this release, we resolved conflicts with netstandard2.0 and adjusted the support matrix to be as follows:
- WPF (.NET 4.5)
- Windows Forms
- UWP
- Xamarin (Android, iOS and Mac)
- .NET Standard 1.0 and 2.0
As part of this release we had 13 commits which resulted in 5 issues being closed.
Bugs
- #169 LoadBitmap even if desiredHeight is not specified
- #152 Splat conflicts with System.Drawing.Primitives package from Microsoft
- #150 Fix Jpeg quality calculation when saving Android bitmaps
- #138 Type resolution not working on Mac
Documentation
- #170 update readme to match new target platforms
Where to get it
You can download this release from nuget.org
2.0.0
As part of this release we had 19 issues closed.
Breaking changes
Features
- #135 Recognize NCrunch as a test runner.
- #133 ModeDetector detects Fixie test runner
- #128 IMutableDependencyResolver mixins
- #121 Enable also relative URI in Xaml Bitmap PlatformBitmapLoader.LoadFromResource
- #113 Generic mixins for IMutableDependencyResolver register functions
Improvements
- #130 Use Dictionary.TryGetValue in the MemoizingMRUCache where possible
- #126 Implement IEquatable
- #125 Make the assembly lookup in the ModeDetector more efficient
- #122 If available, use the dispatcher for the current thread on WinRT
- #119 Updated the Xam.Mac path to Xamarin.Mac20 and added the .nuspec file…
- #118 Attempt to fix #117 (Xam.Mac Unified w/o dependency on System.Drawing)
- #116 Support MsTest in VS2013
- #111 DebugLogger recreated every invocation
- #105 Removes the suppressLogging field
- #99 Just use the already parsed int
Documentation
Where to get it
You can download this release from nuget.org
Splat 1.6.2
What's New
- Allow IEnableLogger to be COM-friendly (#98, thanks @ccmcgeek!)
- Fix issue where Xamarin.Mac didn't have the Color classes
Splat 1.6.1
What's New
Bug Fixes:
- Remove 'Pex' from the unit test list, so WritableBitmapEx doesn't get picked up (#87, thanks @tiagomargalho)
- Fixes to Color for new profiles (#90, #92, thanks @martinsmyllie)
Splat 1.6.0
What's New
- Compatibility with Xamarin.iOS 8.6