Releases: reactiveui/splat
Releases · reactiveui/splat
Splat 1.5.1
What's New
- Fix an issue preventing Splat from passing Windows Phone 8.1 Certification (WACK)
Splat 1.5.0
What's New
Xamarin 64-bit Support
Splat now supports the new Xamarin Unified API for both iOS and Mac 64-bit applications. NuGet already understands this profile, so enabling this is as simple as adding the package to your 64-bit iOS or Mac app.
Splat 1.4.3
What's New
- Correctly throw exceptions when images fail to load on both iOS and Android (#75, thanks @bordoley)
- Fix performance issue in ModeDetector by caching result of assembly scan (#79, thanks @jlaanstra)
Splat 1.4.2
What's New
- Fix the exact same damn bug as 1.4.1, but for Monotouch :-/
Splat 1.4.1
What's New
- Fix version number of WPA81 build
Splat 1.4.0
What's New
Service Registration Callbacks (#66)
Thanks to @tberman, you can now be notified whenever a certain type or type + contract is registered.
int count = 0;
Locator.CurrentMutable.ServiceRegistrationCallback(typeof(Toaster), null, cancel => {
count++;
if (count > 3) {
Console.WriteLine("You've got way too many toasters!");
cancel.Dispose(); // No more callback notifications
}
});
Splat 1.3.3
What's New
- Bug fixes around portable libraries having incorrect assembly metadata
Splat 1.3.1
Splat 1.3.0
What's New
- Add Windows 8.1 Universal App support
Splat 1.2.1
What's New
Bug Fixes
- Fix a bug in logging where we'd fail to call String.Format properly (#43, thanks @SimonCropp)
- Fix alpha channel bugs on bitmaps in WinRT (#45, thanks @dharmaturtle)
- Force images to be loaded in background threads instead of deferring them on WPF