Giggl is our attempt at making a multiplayer arena shooter.
- Game is to be hosted and playable over internet only (might change if we ever implement bots).
- The game size is static and set on creation by the game server.
- Players could join any server through a link/identifier.
- Players can shoot while moving.
- Players can shoot in any direction.
- Players can move in any direction independent from shooting.
- Available weapons are pistol, rifle, grenade launcher and rocket launcher.
- Players spawn at a pseudo-random location decided by the server (must be away from everyone else).
- Spawned players are equipped with a pistol (never runs out of ammo).
- Weapons will have a set ammo (except for pistols).
- Weapon drops will be randomized on the map.
- Players can cycle through available weapons on inventory.
- Different types of terrain influence movement behavior of the player.
- Terrain will be randomized at game start.
- Game ends depending on timer or frag/kill limit set by the host.