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giggl

Giggl is our attempt at making a multiplayer arena shooter.

Game Overview

  • Game is to be hosted and playable over internet only (might change if we ever implement bots).
  • The game size is static and set on creation by the game server.
  • Players could join any server through a link/identifier.
  • Players can shoot while moving.
  • Players can shoot in any direction.
  • Players can move in any direction independent from shooting.
  • Available weapons are pistol, rifle, grenade launcher and rocket launcher.
  • Players spawn at a pseudo-random location decided by the server (must be away from everyone else).
  • Spawned players are equipped with a pistol (never runs out of ammo).
  • Weapons will have a set ammo (except for pistols).
  • Weapon drops will be randomized on the map.
  • Players can cycle through available weapons on inventory.
  • Different types of terrain influence movement behavior of the player.
  • Terrain will be randomized at game start.
  • Game ends depending on timer or frag/kill limit set by the host.