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Make Sandstorm raise the Special Defense of Rock type Pokémon by 50%
From generation 4 onwards, the Sandstorm weather raises the Special Defense of Rock-type Pokémon by 50%, so in this simple tutorial we'll implement this feature into Pokémon Crystal.
In engine/battle/effect_commands.asm, create a new function called SandstormSpDefBoost
:
+SandstormSpDefBoost:
+; First, check if Sandstorm is active.
+ ld a, [wBattleWeather]
+ cp WEATHER_SANDSTORM
+ ret nz
+
+; Then, check the opponent's types.
+ ld hl, wEnemyMonType1
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, wBattleMonType1
+.ok
+ ld a, [hli]
+ cp ROCK
+ jr z, .start_boost
+ ld a, [hl]
+ cp ROCK
+ ret nz
+
+.start_boost
+ ld h, b
+ ld l, c
+ srl b
+ rr c
+ add hl, bc
+ ld b, h
+ ld c, l
+ ret
You might've noticed that we're using the opponent's types instead of the user's to apply the boost. This is because we're gonna make the check while the game is getting the damage stats, i.e., when the user is attacking the opponent.
In the same file, call the newly created function in both PlayerAttackDamage
and EnemyAttackDamage
:
PlayerAttackDamage:
...
.special
ld hl, wEnemyMonSpclDef
ld a, [hli]
ld b, a
ld c, [hl]
+ call SandstormSpDefBoost
...
EnemyAttackDamage:
...
.special
ld hl, wBattleMonSpclDef
ld a, [hli]
ld b, a
ld c, [hl]
+ call SandstormSpDefBoost
...
NOTE: It's highly recommended that you also apply this bugfix where the (Special) Defense could overflow if it was 1024 or higher.
And that's it! Now the game will try to apply the boost while getting the Special Defense of the opponent by first checking the weather and then its types. If the check is successful, the opponent will get the 50% boost from the Sandstorm.