Releases
0.8.0
pcrain
released this
19 Feb 15:20
Added support for parsing, analyzing, and compressing replays up to 3.12.0
Added support for parsing, analyzing, and compressing replays down to 0.x.x
Added support for parsing and analyzing (not compressing) partially corrupt replays
Added support for entire-directory inputs for parsing, analyzing, and compression (not decompression yet)
Added constraint on output filenames during compression ensuring all compressed replays end with .zlp and all decompressed replays end with .slp
Added a testing program, test suites, and test replay files to ensure backwards compatibility, forwards compatibility, and data integrity
Integrated cbartsch's changes into parser and analyzer
Improved the way the compression algorithm handles items for better compression (most noticeable for Yoshi's Story games)
Improved compatibility for compressing replays with lots of items or rollback'd frames that previously could not be compressed
Improved resource management during compression to reduce memory footprint and increase compression speed
Improved debug, warning, and error outputs
Fixed several memory leaks so everything runs cleanly through valgrind
Errors compressing files in directory mode are now written to a log file
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