Releases: pcrain/slippc
Releases · pcrain/slippc
0.8.1
0.8.0
- Added support for parsing, analyzing, and compressing replays up to 3.12.0
- Added support for parsing, analyzing, and compressing replays down to 0.x.x
- Added support for parsing and analyzing (not compressing) partially corrupt replays
- Added support for entire-directory inputs for parsing, analyzing, and compression (not decompression yet)
- Added constraint on output filenames during compression ensuring all compressed replays end with .zlp and all decompressed replays end with .slp
- Added a testing program, test suites, and test replay files to ensure backwards compatibility, forwards compatibility, and data integrity
- Integrated cbartsch's changes into parser and analyzer
- Improved the way the compression algorithm handles items for better compression (most noticeable for Yoshi's Story games)
- Improved compatibility for compressing replays with lots of items or rollback'd frames that previously could not be compressed
- Improved resource management during compression to reduce memory footprint and increase compression speed
- Improved debug, warning, and error outputs
- Fixed several memory leaks so everything runs cleanly through valgrind
- Errors compressing files in directory mode are now written to a log file