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feat: features OTCR natively in canary #3061

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4c54d85
1/6 feature: Creature : AttachedEffect, Shader
kokekanon Nov 4, 2024
745b7b8
2/7 feature: Map Shader
kokekanon Nov 4, 2024
ee26730
3/7 feature: TypingIcon
kokekanon Nov 5, 2024
23e166a
review: mehah
kokekanon Nov 5, 2024
eae4112
4/7 feature: Item Shader
kokekanon Nov 5, 2024
74ea55f
5/7 send disableFeature / enableFeature
kokekanon Nov 5, 2024
b09547e
review: dudantas
kokekanon Nov 5, 2024
9484492
fix sonarcloud bot
kokekanon Nov 5, 2024
f490ce4
fix sonarcloud bot 2
kokekanon Nov 5, 2024
1437b7e
fix: wrong review
dudantas Nov 5, 2024
67777a9
Code format - (Clang-format)
github-actions[bot] Nov 5, 2024
6766389
fix: itemShader old protocol otcr
kokekanon Nov 5, 2024
7c45b97
clean variable
kokekanon Nov 6, 2024
bd1854c
fix return get shader
kokekanon Nov 6, 2024
0ff915e
missing content player:getAttachedEffects
kokekanon Nov 6, 2024
f538950
simple test Talkations. delete when finished
kokekanon Nov 6, 2024
0217e80
Lua code format - (Stylua)
github-actions[bot] Nov 6, 2024
4b5fbad
Merge remote-tracking branch 'upstream/main' into kokekanon/all-featu…
kokekanon Nov 6, 2024
9fe26c5
format
kokekanon Nov 6, 2024
7956f08
Merge remote-tracking branch 'upstream/main' into kokekanon/all-featu…
kokekanon Nov 6, 2024
8d6961d
improve: variable name
kokekanon Nov 6, 2024
558b212
Merge branch 'kokekanon/all-feature-redemption' of https://github.com…
kokekanon Nov 6, 2024
3744f16
game_outfit functional version, not cleaned or optimized
kokekanon Nov 6, 2024
789354a
this requires review canary team .no break v8 and cipsoft
kokekanon Nov 7, 2024
6a23e40
Lua code format - (Stylua)
github-actions[bot] Nov 7, 2024
36da43e
fix: review sonarcloud ?
kokekanon Nov 7, 2024
8e939e5
Code format - (Clang-format)
github-actions[bot] Nov 7, 2024
c551152
Merge remote-tracking branch 'upstream/main' into kokekanon/all-featu…
kokekanon Nov 7, 2024
5b5dc84
Merge branch 'kokekanon/all-feature-redemption' of https://github.com…
kokekanon Nov 7, 2024
9e763f7
simple test
kokekanon Nov 7, 2024
300f92c
Lua code format - (Stylua)
github-actions[bot] Nov 7, 2024
3bb868b
Merge remote-tracking branch 'upstream/main' into kokekanon/all-featu…
kokekanon Nov 8, 2024
ef754d0
Merge branch 'kokekanon/all-feature-redemption' of https://github.com…
kokekanon Nov 8, 2024
6b27bb9
Merge remote-tracking branch 'upstream/main' into kokekanon/all-featu…
kokekanon Nov 10, 2024
6097de3
Merge remote-tracking branch 'upstream/main' into kokekanon/all-featu…
kokekanon Nov 10, 2024
ec0bd43
murge
kokekanon Nov 10, 2024
e30fd35
fix: compilation windows
kokekanon Nov 10, 2024
29919ed
Code format - (Clang-format)
github-actions[bot] Nov 10, 2024
6ed239c
Merge remote-tracking branch 'upstream/main' into kokekanon/all-featu…
kokekanon Nov 13, 2024
2c46d0a
Merge remote-tracking branch 'upstream/main' into kokekanon/all-featu…
kokekanon Nov 16, 2024
687d0b2
Merge remote-tracking branch 'upstream/main' into kokekanon/all-featu…
kokekanon Nov 18, 2024
dce1886
Merge remote-tracking branch 'upstream/main' into kokekanon/all-featu…
kokekanon Nov 25, 2024
f44bf10
Merge remote-tracking branch 'upstream/main' into kokekanon/all-featu…
kokekanon Nov 29, 2024
8350458
Merge remote-tracking branch 'upstream/main' into kokekanon/all-featu…
kokekanon Dec 12, 2024
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14 changes: 14 additions & 0 deletions config.lua.dist
Original file line number Diff line number Diff line change
Expand Up @@ -588,3 +588,17 @@ metricsPrometheusAddress = "0.0.0.0:9464"
--- OStream
metricsEnableOstream = false
metricsOstreamInterval = 1000

-- OTC Features
-- NOTE: Features added in this list will be forced to be used on the client
-- These features can be found in "modules/gamelib/const.lua"
OTCRFeatures = {
enableFeature = {
101, -- g_game.enableFeature(GameItemShader)
102, -- g_game.enableFeature(GameCreatureAttachedEffect)
103, -- g_game.enableFeature(GameCreatureShader)
118 -- g_game.enableFeature(GameWingsAurasEffectsShader)
},
disableFeature = {
}
}
15 changes: 15 additions & 0 deletions data/XML/attachedeffects.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
<attachedeffects>
<!-- aura -->
<aura id="8" name="8 aura" />
<!-- shader -->
<shader id="1" name="Outfit - Rainbow" />
<shader id="2" name="Outfit - Ghost" />
<shader id="3" name="Outfit - Jelly" />
<shader id="4" name="Outfit - Fragmented" />
<shader id="5" name="Outfit - Outline" />
<!-- effect -->
<effect id="7" name="7 effect" />
<!-- wing -->
<wing id="2" name="2 wings" />
<wing id="11" name="11 wings" />
</attachedeffects>
199 changes: 199 additions & 0 deletions data/scripts/talkactions/gm/delete_test_otcr.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,199 @@
local talkAction = TalkAction("!testOTCR")

local options = {
Creature = {
{
name = "set attach Effect 7",
action = function(player)
player:attachEffectById(7)
end,
},
{
name = "get all attach Effect",
action = function(player)
local effects = player:getAttachedEffects()
if #effects > 0 then
local effectsString = "your AE are: " .. table.concat(effects, ", ")
player:sendTextMessage(MESSAGE_GAMEMASTER_CONSOLE, effectsString)
else
player:sendTextMessage(MESSAGE_GAMEMASTER_CONSOLE, "you do not have any AE.")
end
end,
},
{
name = "detach Effect 7",
action = function(player)
player:detachEffectById(7)
end,
},
{
name = "set Shader player",
action = function(player)
player:setShader("Outfit - Rainbow")
end,
},
{
name = "no shader player",
action = function(player)
player:setShader("")
end,
},
{
name = "get Shader player",
action = function(player)
player:sendTextMessage(MESSAGE_GAMEMASTER_CONSOLE, player:getShader())
end,
},
},
Map = {
{
name = "set Shader Map",
action = function(player)
player:setMapShader("Map - Party")
end,
},
{
name = "no shader Map",
action = function(player)
player:setMapShader("")
end,
},
{
name = "get Shader Map",
action = function(player)
player:sendTextMessage(MESSAGE_GAMEMASTER_CONSOLE, player:getMapShader())
end,
},
},
Items = { {
name = "Shader",
action = function(player)
local item = player:addItem(ITEM_BAG, 1, false, CONST_SLOT_BACKPACK)
item:setShader("Map - Party")
player:sendTextMessage(MESSAGE_GAMEMASTER_CONSOLE, "item have shader : " .. item:getShader())
end,
} },
game_outfit = {
{
name = "pdump auras",
action = function(player)
local effects = Game.getAllAttachedeffects("aura")
if #effects > 0 then
local ids = {}
for _, effect in ipairs(effects) do
table.insert(ids, effect.id)
end
player:sendTextMessage(MESSAGE_GAMEMASTER_CONSOLE, "aura registered on the server: ".. table.concat(ids, ", "))
else
player:sendTextMessage(MESSAGE_GAMEMASTER_CONSOLE, "the server did not charge aura check .xml")

end
end,
},
{
name = "pdump wing",
action = function(player)
local effects = Game.getAllAttachedeffects("wing")
if #effects > 0 then
local ids = {}
for _, effect in ipairs(effects) do
table.insert(ids, effect.id)
end
player:sendTextMessage(MESSAGE_GAMEMASTER_CONSOLE, "wing registered on the server: "..table.concat(ids, ", "))
else
player:sendTextMessage(MESSAGE_GAMEMASTER_CONSOLE, "the server did not charge wing check .xml")
end
end,
},
{
name = "pdump effect",
action = function(player)

local effects = Game.getAllAttachedeffects("effect")
if #effects > 0 then
local ids = {}
for _, effect in ipairs(effects) do
table.insert(ids, effect.id)
end
player:sendTextMessage(MESSAGE_GAMEMASTER_CONSOLE, "effect registered on the server: "..table.concat(ids, ", "))
else
player:sendTextMessage(MESSAGE_GAMEMASTER_CONSOLE, "the server did not charge effect check .xml")
end

end,
},
{
name = "pdump shader",
action = function(player)

local effects = Game.getAllAttachedeffects("shader")
if #effects > 0 then
local ids = {}
for _, effect in ipairs(effects) do
table.insert(ids, effect.name)
end
player:sendTextMessage(MESSAGE_GAMEMASTER_CONSOLE, "shader registered on the server: "..table.concat(ids, ", "))
else
player:sendTextMessage(MESSAGE_GAMEMASTER_CONSOLE, "the server did not charge shader check .xml")
end

end,
},
},
}

function talkAction.onSay(player, words, param, type)
local modalWindow = ModalWindow({
title = "Fast Test",
message = "Choose one of the following options:",
})

for category, subOptions in pairs(options) do
modalWindow:addChoice(category, function(player, button, choice)
local subModalWindow = ModalWindow({
title = "Select a Sub-Option",
message = "Choose one of the following sub-options for " .. category .. ":",
})

for _, subOption in ipairs(subOptions) do
subModalWindow:addChoice(subOption.name, function(plyr, btn, ch)
if button.name == "OK" then
subOption.action(plyr)
end
end)
end

subModalWindow:addButton("OK")
subModalWindow:addButton("Cancel", function(plyr)
subModalWindow:clear()
end)
subModalWindow:sendToPlayer(player)
end)
end

modalWindow:addButton("OK")
modalWindow:addButton("Cancel", function(player)
modalWindow:clear()
end)
modalWindow:sendToPlayer(player)
return false
end

talkAction:groupType("gamemaster")
talkAction:separator(" ")
talkAction:register()


local playerLoginTestOTCR = CreatureEvent("simpletest")

function playerLoginTestOTCR.onLogin(player)
if not player then
return false
end
if player:getClient().os >= 10 and player:getClient().os < 20 then
player:say("say !testOTCR", TALKTYPE_SAY)
end
return true
end

playerLoginTestOTCR:register()
42 changes: 42 additions & 0 deletions src/config/configmanager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -363,6 +363,8 @@ bool ConfigManager::load() {
loadStringConfig(L, WORLD_TYPE, "worldType", "pvp");
loadStringConfig(L, LOGLEVEL, "logLevel", "info");

loadLuaOTCFeatures(L);

loaded = true;
lua_close(L);
return true;
Expand Down Expand Up @@ -464,3 +466,43 @@ float ConfigManager::getFloat(const ConfigKey_t &key, const std::source_location
g_logger().warn("[{}] accessing invalid or wrong type index: {}[{}]. Called line: {}:{}, in {}", __FUNCTION__, magic_enum::enum_name(key), fmt::underlying(key), location.line(), location.column(), location.function_name());
return 0.0f;
}

void ConfigManager::loadLuaOTCFeatures(lua_State* L) {
lua_getglobal(L, "OTCRFeatures");
if (!lua_istable(L, -1)) {
return;
}

lua_pushstring(L, "enableFeature");
lua_gettable(L, -2);
if (lua_istable(L, -1)) {
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
const auto feature = static_cast<uint8_t>(lua_tointeger(L, -1));
enabledFeaturesOTC.push_back(feature);
lua_pop(L, 1);
}
}
lua_pop(L, 1);

lua_pushstring(L, "disableFeature");
lua_gettable(L, -2);
if (lua_istable(L, -1)) {
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
const auto feature = static_cast<uint8_t>(lua_tointeger(L, -1));
disabledFeaturesOTC.push_back(feature);
lua_pop(L, 1);
}
}
lua_pop(L, 1);

lua_pop(L, 1);
}
OTCFeatures ConfigManager::getEnabledFeaturesOTC() const {
return enabledFeaturesOTC;
}

OTCFeatures ConfigManager::getDisabledFeaturesOTC() const {
return disabledFeaturesOTC;
}
6 changes: 6 additions & 0 deletions src/config/configmanager.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@
#include "config_enums.hpp"

using ConfigValue = std::variant<std::string, int32_t, bool, float>;
using OTCFeatures = std::vector<uint8_t>;

class ConfigManager {
public:
Expand Down Expand Up @@ -40,6 +41,8 @@ class ConfigManager {
[[nodiscard]] int32_t getNumber(const ConfigKey_t &key, const std::source_location &location = std::source_location::current()) const;
[[nodiscard]] bool getBoolean(const ConfigKey_t &key, const std::source_location &location = std::source_location::current()) const;
[[nodiscard]] float getFloat(const ConfigKey_t &key, const std::source_location &location = std::source_location::current()) const;
OTCFeatures getEnabledFeaturesOTC() const;
OTCFeatures getDisabledFeaturesOTC() const;

private:
phmap::flat_hash_map<ConfigKey_t, ConfigValue> configs;
Expand All @@ -50,6 +53,9 @@ class ConfigManager {

std::string configFileLua = { "config.lua" };
bool loaded = false;
OTCFeatures enabledFeaturesOTC = {};
OTCFeatures disabledFeaturesOTC = {};
void loadLuaOTCFeatures(lua_State* L);
};

constexpr auto g_configManager = ConfigManager::getInstance;
1 change: 1 addition & 0 deletions src/creatures/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
target_sources(${PROJECT_NAME}_lib PRIVATE
appearance/mounts/mounts.cpp
appearance/outfit/outfit.cpp
appearance/attachedeffects/attachedeffects.cpp
combat/combat.cpp
combat/condition.cpp
combat/spells.cpp
Expand Down
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