v0.2.0
- Improved support for asset types
- Surface
- Decal
- Atlas
- Material improvements & fixes
- Handle opacity
- Handle metalness
- Handle transmission (translucency)
- Enable backface for transparent materials (excluding decals/atlases)
- Use
vr_complex.vfx
orvr_projected_decals.vfx
based on asset type
- Don't create a vmdl if exported asset has no geometry