Releases: nullprop/BridgeSource2Plugin
Releases · nullprop/BridgeSource2Plugin
v0.3.1
v0.3.0
Changes:
- Enable PBR specular by default in exported materials
- Add option to delete unsupported textures, default on
- Add auto-compiling of exported assets with
resourcecompiler.exe
- Don't export modular assets with multiple meshes in a single .fbx by default
- Add option to ignore support and export anyway
- Add option for specifying shaders to use for materials
- Add option for export scale, default 1m = 40 units
- Add support for exporting assets with multiple mesh variations
- Add .spray brush preset creation when exporting assets with multiple variations
- Minor bugfixes
Known issues:
- Modular assets with multiple meshes in a single .fbx not supported
- Multiple materials not supported (e.g. billboard material for the lowest LOD in plants)
v0.2.0
- Improved support for asset types
- Surface
- Decal
- Atlas
- Material improvements & fixes
- Handle opacity
- Handle metalness
- Handle transmission (translucency)
- Enable backface for transparent materials (excluding decals/atlases)
- Use
vr_complex.vfx
orvr_projected_decals.vfx
based on asset type
- Don't create a vmdl if exported asset has no geometry