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Releases: nullprop/BridgeSource2Plugin

v0.3.1

12 May 15:50
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Changes:

  • Add displacement/parallax map support

Known issues: same as 0.3.0

v0.3.0

07 May 12:18
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Changes:

  • Enable PBR specular by default in exported materials
  • Add option to delete unsupported textures, default on
  • Add auto-compiling of exported assets with resourcecompiler.exe
  • Don't export modular assets with multiple meshes in a single .fbx by default
  • Add option to ignore support and export anyway
  • Add option for specifying shaders to use for materials
  • Add option for export scale, default 1m = 40 units
  • Add support for exporting assets with multiple mesh variations
  • Add .spray brush preset creation when exporting assets with multiple variations
  • Minor bugfixes

Known issues:

  • Modular assets with multiple meshes in a single .fbx not supported
  • Multiple materials not supported (e.g. billboard material for the lowest LOD in plants)

v0.2.0

29 Apr 17:28
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  • Improved support for asset types
    • Surface
    • Decal
    • Atlas
  • Material improvements & fixes
    • Handle opacity
    • Handle metalness
    • Handle transmission (translucency)
    • Enable backface for transparent materials (excluding decals/atlases)
    • Use vr_complex.vfx or vr_projected_decals.vfx based on asset type
  • Don't create a vmdl if exported asset has no geometry

v0.1.0

28 Apr 18:23
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  • Initial release