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Releases: nilsschmidt1337/ldparteditor

LDPartEditor 0.8.14-beta

13 May 09:48
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Changes:

The following critical issues are fixed:

  1. The PartReview progress monitor did not update the status info.
  2. "Split View Horizontally / Vertically" did not work correct with the new sync. feature (Zoom / Manipulator / Translation).
  3. "Intersector" did not hide primitives.
  4. The LDU to Inch factor was not correct (was 0.015625, but should be 0.015748).
  5. Released translation / property files for the German language version too early.
  6. MeshReducer did not always terminate automatically (but the manual "Cancel" button worked).
  7. SWTException: Widget is Disposed, when inserted something.
  8. Transform selection (Subfiles) threw a NullPointerException.
  9. A colour change (Subfiles) threw a NullPointerException.
  10. The OpenGL line width for primitives was not constant (Primitive Area).
  11. After I used SymSplitter to get half of a file, and then used the Select ...All Shown, all edges, tris and quads in hidden primitives and subfiles were selected too.
  12. "Drag & Drop" with primitives led to an event overflow, which slowed down the OpenGL render engine.
  13. Open *.dat File (3D Editor) threw a NullPointerException.
  14. The Subfiler didn't include and move comments. They're left behind in the main file. The structure of the file was lost.

LDPartEditor 0.8.13-beta

09 May 15:38
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Changes:
With the release of 0.8.13 you are able to...

  • ...use a new tabbed "Add Metadata" window.
  • ...benefit from better "Sort" performance.
  • ...configure all the settings from the "Welcome Dialog" in the "Options Dialog", too.
  • ...select a line of code by clicking on the line number in the text editor (it is possible to extend the selection while pressing Ctrl.)
  • ...synchronise the manipulator between standard perspectives.
  • ...synchronise the translation of the view between standard perspectives.
  • ...synchronise the zoom level between standard perspectives.

The following critical issues are fixed:

  1. "Copy" did throw an exception in some rare cases
  2. The generated file name for downloaded files was not correct (PartReview tool)

LDPartEditor 0.8.12-beta

30 Apr 13:40
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Changes:
With the release of 0.8.12 you are able to...

  • ...use the new "PartReview" tool. Enter a part name and start a review in no-time!
  • ...use the new "Decolour" function to quickly remove all colours from a file.
  • ...use the new !LPE CSG_TRANSFORM meta command to transform and clone existing CSG bodies.
  • ...use the new !LPE CSG_MESH meta command to convert the following LDraw triangles and quads (type 3 and 4) to a CSG mesh.
  • ...use the new !LPE CSG_EXTRUDE meta command to generate a CSG mesh from the following PathTruder input lines (type 2).
  • ...adjust the rotation center of the view by double clicking on CSG surfaces.
  • ...benefit from better performance of the MeshReducer tool.
  • ...benefit from better performance of "Round" (Text Editor only).
  • ...benefit from better (but slower) CSG triangulation.

The following critical issues are fixed:

  1. Mirroring now correctly preserves the surface winding.
  2. The protractor is now drawn without lighting.
  3. A selection conflict with protractors and triangles is resolved.
  4. Issues with "Select All", "Select Same Colour" in combination with CSG are gone.

LDPartEditor 0.8.11b-beta

20 Apr 19:50
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Changes:

The following critical issues are fixed:

  1. Critical: Broken triangle selection.

LDPartEditor 0.8.11-beta

19 Apr 22:06
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This release is broken. Please download 0.8.11b instead

Changes:
With the release of 0.8.11 (and also 0.8.11b) you are able to...

  • ...to manipulate the CSG bodies in the same way as the sub-parts (supports also colour changes, "Select All", "Select all with Same Colours" and "Select None", global and local transformation).
  • ...to quickly convert selected triangles into quads.
  • ...to create and use angle protractors for 3 points.
  • ...to create and use distance meters between 2 points (distances depend on local or global manipulator settings).
  • ...use a little unit converter on the 3D editor window (located at the snapping area).
  • ...to benefit from better undo/redo performance.

The following critical issues are fixed:

  1. If you copied a LPE vertex and then tried to move one of them, both copies were moved ("Move Adjacent Data" is OFF).

LDPartEditor 0.8.10-beta

11 Apr 22:28
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Changes:
With the release of 0.8.10b you are able to...

  • ...customise GUI colours with the new "Options" dialog (text / 3D editor).
  • ...activate/deactivate the error detection for new faces (with the new "Options" dialog)
  • ...activate/deactivate no structure-aware sorting (text editor)
  • ...copy/cut/delete modifies the currently "selected" line in the text editor (without text selection, it works now on the line where the caret is placed, too)
  • ...better performance / usablility for "Toggle Comment / Toggle TEXMAP" (text editor)
  • ...better performance for "Synchronise Folders / Editor Content".
  • ...benefit from auto-removal of CR/LF line endings at the end of the file (on save)
  • ...benefit from usability improvements for Add... Line, Triangle, Quad & Condline (the selection rectangle does not create a new vertex anymore)

The following critical issues are fixed:

  1. Subfiles references with "s" as prefix were not found when they were located in the same folder as the parent file
  2. Toggle comment/toggle !TEXMAP on multiple lines did not work as expected.
  3. SymSplitter: Result was shifted if there was a "0 BFC INVERTNEXT"
  4. Bounding-box calculation errors with empty sub-files (some sub-files were invisible).

LDPartEditor 0.8.9-beta

02 Apr 08:42
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Changes:
With the release of 0.8.9 you are able to...

  • ...get a standard file header on any new *.dat file.
  • ...benefit from a better performing colour change and BFC swap in the text editor.
  • ...benefit from a little bit faster render engine (depends on the 3D settings).
  • ...shutdown LDPE quicker. LDPE does not ask you for unsaved projects anymore.
  • ...get lowercase folders names in the project structure.
  • ...see "Ctrl+Click" hints on button tooltips (only for modifiable functions, e.g. "Round")

The following critical issues are fixed:

  1. Risk of data loss: "Delete" in the text editor with no selected text threw an exception.
  2. The pipette copied the RGBA values from an overwritten colour 16.
  3. The subfile-compiler did not support "s" sub-parts on linux.
  4. "Save As..." did not use the lowercase "s" prefix for subfile names.
  5. "New Project" created a folder in the application directory.
  6. Shaders did not compile on Intel HD Graphics.
  7. The rubber band selection got cleared if the selection process was computationally intensive.
  8. Opening a file in the 3D editor was not sychronised with the part tree on the left.

LDPartEditor 0.8.8c-beta

30 Mar 19:07
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Changes:
With the release of 0.8.8c the following critical issues are fixed:

  1. Primitive caching issues, causing a stackoverflow on all systems and a slowdown on 32-bit (severe)
  2. The subfile creator added a capital S in front of the sub-part number, instead of a lower case s and created wrong names for primitives, too.

LDPartEditor 0.8.8b-beta

29 Mar 16:29
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Changes:
With the release of 0.8.8b the following critical issues are fixed:

  1. Primitive caching freezes on 32-bit (severe)
  2. Quick Fix synchronisation errors with the text editor (severe)
  3. "Show All" did not make sub-file surfaces visible again.
  4. Errors on sub-file folder searching on case sensitive file systems.
  5. The shortkeys for Cut/Copy/Paste (3D Editor) were displayed on the shortkey dialog.
  6. "Hide" makes more than the selected object invisible in some rare cases.
  7. The selection of sub-file content did not get restored with undo/redo.
  8. Spelling errors / typos on the "Customise Shortkeys" dialog.

LDPartEditor 0.8.8-beta

26 Mar 12:07
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Changes:
With the release of 0.8.8 you are able to...

  • ...insert a reference line (type 1) with Ctrl+R (Text Editor only)
  • ...enable "Edge Adjacency" in combination with "Select Connected/Touching..." (instead of the default vertex adjacency)
  • ...switch between "solid" edge lines and classic OpenGL lines
  • ...get some usability improvements: When "Insert Objects Behind The Cursor Position" is active, a carriage return / linefeed will be inserted (you don't have to hit the Enter button anymore)
  • ...set the pivot point to the manipulator position.
  • ...use a "close" menu item in the context menu of the 3D editor (to close open files in the 3D view).
  • ...use a "close" menu item in the context menu of the file tree (to close open files in the 3D view).
  • ...use the new "two thirds" perspective (similar to the setting in LDView)
  • ...benefit from a better description for the Intersector tool.
  • ...benefit from another line colour during edge/triangle/quad creation

The following critical issues are fixed:

  1. A rare deadlock is fixed. It occured during the development of 0.8.8 for the first time.
  2. Select Connected/Touching in combination "with Whole Subfile Selection" did not select the subfile.
  3. Several problems with empty sub-files (like "1-16chrd") are fixed.
  4. Primitve caching issues on Win XP (32 bit) are gone.
  5. The file search for file references/textures did not always use the base path of the current file.
  6. The hide/show state was too volatile.
  7. SymSplitter did not treat the first line of the file.
  8. An uncritical drag&drop type exception is fixed.