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Adding more check geometry processings #46
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Adding more check geometry processings #46
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Djedouas
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Dec 21, 2023
- Check angle
- Check segment length
This method will be used where multiple calls to `qgsDoubleNear(x1, y1, eps) && qgsDoubleNear(x2, y2, eps) && ... && qgsDoubleNear(xn, yn, eps)` are possible.
Introduces the fuzzyDistanceEqual method for nuanced distance comparisons, differing from the existing fuzzyEqual by specifically evaluating equality based on distance considerations.
[ui] Let typed QGIS project file extension dictate the type when saving projects
…tXY or QgsGeometryUtilsBase instead
Co-authored-by: Even Rouault <[email protected]>
`screenSizePx` is an integer. This fixes a clang-tidy warning: "warning: narrowing conversion from 'int' to 'float' [bugprone-narrowing-conversions]"
…oid confusion with Qgs3DMapScene::SceneState
Co-authored-by: Martin Dobias <[email protected]>
This causes nodes to disappear when they contain data which sits completely within a flat plane. (Eg point billboard symbols, where the z range will always be 0)
Co-authored-by: Stefanos Natsis <[email protected]>
Fix spinbox padding in Blend of Gray theme
Fix spinbox padding in Night Mapping theme
Reimplement Qt3DWindow to work with Qt Webengine
Add fuzzy equal methods
Make them available in both QtGui and QtWidgets so it could work both way
crs and format WHen the crs or image format is not specified, just use the first available ones we determine from the capabilities This avoids a client having to manually retrieve and parse the capabilities in order to determine these values upfront.
contributions to phong shader
user set values changing when saving/restoring material settings Convert to float when creating low level, performance critical objects only.
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