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Releases: ko4life-net/ko

2.4.0

23 Oct 22:34
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We have quite exciting updates with this new release thanks to the contributors for helping in this process (if not publicly, then in the background):

Awesome progress this last week! 🎉 🚀 Also special thanks to @xGuTeK awesome work, with this release we bring the following updates:

  • Broken fog is now fixed and using better rendering states: #159
  • UIF Leveling guide is implemented 100% the same as per official: #157 and #163
  • UIF Notices is implemented 100% the same as per official: #158
  • UIF Join button is fixed thanks to @GiRx8 and @KnightGuard-KO: #131
  • We also have Rookie Tip UIs implemented, suggesting the player to go do the chicken quest: #162
  • A fully working Option editor special thanks to @JanekCode: #148 and #154
  • We got rid of some annoying legacy build configurations by removing depends on old JvCryption and Implode libs: #146 and #150
  • We now officially using C++20!!! 🎉 Let's encourage using modern C++ : #145
  • AIServer now includes its original icon: #130

We are slow and steady making our way towards v1264 files, leaving custom behavior aside in order to stick to the official implementation.

The final diff is to be found here: 2.3.0...2.4.0

Some exciting pictures below:
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2.3.0

09 Oct 18:28
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We haven't published a new release for some time due to incoming important fixes to stabilize the v1264 UI migration. Now that more things has been implemented and improved, things are more stable more or less thanks to the contributors for helping in this process (if not publicly, then in the background):

The final diff is to be found here: 2.2.0...2.3.0

2.2.0

21 Aug 20:27
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Many fixes, updates and integrations to get the game running with clean development environment.
Please see diff for more details: 2.1.1...2.2.0

2.1.1

25 Jul 00:38
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Maintenance updates:

2.1.0

21 Jul 22:23
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This release updates the entire project to MSVC-143 (aka Visual Studio 2022): #30

Thanks a lot to @UTengine, @GiRx8 for the code reviews and support.

-- @stevewgr

2.0.0

16 Jul 00:36
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Description

This release updates the entire project to DirectX-9: #29

Thanks a lot to @UTengine, @GiRx8 and @JanekCode for the code reviews and support.

In the attachment there is also redists for DirectX-9 SDK, in case you don't have it already installed in your system.

-- @stevewgr

1.1.1

12 Jul 20:10
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Adding a build script and workflows to build all the project without the need to install additional tools.

1.1.0

10 Jul 09:39
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All projects can be built now with Visual Studio 2022.

Happy coding!

1.0.0

09 Jul 23:22
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Just a cleanup of the Knight_c archive.