-
Notifications
You must be signed in to change notification settings - Fork 22
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #28 from stevewgr/build-script
Add a dummy standalone build script
- Loading branch information
Showing
3 changed files
with
194 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,23 @@ | ||
name: Release | ||
|
||
on: | ||
push: | ||
tags: [ '*' ] | ||
|
||
jobs: | ||
Windows: | ||
runs-on: windows-2022 | ||
|
||
steps: | ||
- uses: actions/checkout@v2 | ||
|
||
- name: Build all | ||
shell: cmd | ||
run: | | ||
build.cmd | ||
- name: Upload | ||
uses: actions/upload-artifact@v2 | ||
with: | ||
name: KO-All-x86-release | ||
path: ./build |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,170 @@ | ||
@echo off | ||
@REM Note that running this script does not require any additional installations. Not even Visual Studio. | ||
|
||
set BUILD_DIR=%cd%\build | ||
set VENDOR_DIR=%cd%\src\vendor | ||
set ENGINE_DIR=%cd%\src\engine | ||
|
||
set INCLUDE_DIRS="%ENGINE_DIR%;%VENDOR_DIR%\DXSDK8\Include;%VENDOR_DIR%\VC6\VC98\INCLUDE;%VENDOR_DIR%\VC6\VC98\MFC\INCLUDE;%VENDOR_DIR%\VC6\VC98\ATL\INCLUDE" | ||
set LIB_DIRS="%VENDOR_DIR%\DXSDK8\Lib\x86;%VENDOR_DIR%\VC6\VC98\LIB;%VENDOR_DIR%\VC6\VC98\MFC\LIB" | ||
set COMPILER_OPTS="/DDIRECTINPUT_VERSION=0x0800" | ||
|
||
if not exist %VENDOR_DIR% ( | ||
curl -L -O https://github.com/stevewgr/ko-vendor/archive/refs/heads/master.zip | ||
tar -xvf master.zip | ||
del master.zip | ||
move ko-vendor-master src\vendor | ||
) | ||
|
||
rmdir /s /q build | ||
mkdir build | ||
|
||
pushd src | ||
set PATH=%VENDOR_DIR%\VC6\Common\MSDev98\Bin;%VENDOR_DIR%\VC6\VC98\BIN;%VENDOR_DIR%\VC6\Common\TOOLS;C:\ko\VC6\Common\TOOLS\WINNT;%PATH% | ||
echo "Building KnightOnLine..." | ||
pushd game | ||
nmake /f WarFare.mak CFG="WarFare - Win32 Release" clean > NUL 2>&1 | ||
nmake /f WarFare.mak CFG="WarFare - Win32 Release" all INCLUDE="%cd%;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy KnightOnLine.exe %BUILD_DIR%\ | ||
popd | ||
|
||
pushd server | ||
echo "Building AIServer..." | ||
pushd AIServer | ||
nmake /f Server.mak CFG="Server - Win32 Release" clean > NUL 2>&1 | ||
nmake /f Server.mak CFG="Server - Win32 Release" all INCLUDE="%cd%;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy Release\Server.exe %BUILD_DIR%\AIServer.exe | ||
popd | ||
|
||
echo "Building Aujard..." | ||
pushd Aujard | ||
nmake /f Aujard.mak CFG="Aujard - Win32 Release" clean > NUL 2>&1 | ||
nmake /f Aujard.mak CFG="Aujard - Win32 Release" all INCLUDE="%cd%;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy Release\Aujard.exe %BUILD_DIR%\ | ||
popd | ||
|
||
echo "Building Ebenezer..." | ||
pushd Ebenezer | ||
nmake /f Ebenezer.mak CFG="Ebenezer - Win32 Release" clean > NUL 2>&1 | ||
nmake /f Ebenezer.mak CFG="Ebenezer - Win32 Release" all INCLUDE="%cd%;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy Release\Ebenezer.exe %BUILD_DIR%\ | ||
popd | ||
|
||
echo "Building ItemManager..." | ||
pushd ItemManager | ||
nmake /f ItemManager.mak CFG="ItemManager - Win32 Release" clean > NUL 2>&1 | ||
nmake /f ItemManager.mak CFG="ItemManager - Win32 Release" all INCLUDE="%cd%;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy Release\ItemManager.exe %BUILD_DIR%\ | ||
popd | ||
|
||
echo "Building LoginServer / VersionManager..." | ||
pushd LogInServer | ||
nmake /f Zip.mak CFG="Zip - Win32 Release" clean > NUL 2>&1 | ||
nmake /f Zip.mak CFG="Zip - Win32 Release" all INCLUDE="%cd%;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy Release\Zip.lib . | ||
nmake /f VersionManager.mak CFG="VersionManager - Win32 Release" clean > NUL 2>&1 | ||
nmake /f VersionManager.mak CFG="VersionManager - Win32 Release" all INCLUDE="%cd%;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy Release\VersionManager.exe %BUILD_DIR%\ | ||
popd | ||
popd | ||
|
||
pushd tool | ||
echo "Building KscViewer..." | ||
pushd KscViewer | ||
nmake /f KscViewer.mak CFG="KscViewer - Win32 Release" clean > NUL 2>&1 | ||
nmake /f KscViewer.mak CFG="KscViewer - Win32 Release" all INCLUDE="%cd%;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy KscViewer.exe %BUILD_DIR%\ | ||
popd | ||
|
||
echo "Building Launcher..." | ||
pushd Launcher | ||
cd ZipArchive | ||
nmake /f ZipArchive.mak CFG="ZipArchive - Win32 Release" clean > NUL 2>&1 | ||
nmake /f ZipArchive.mak CFG="ZipArchive - Win32 Release" all INCLUDE="%cd%;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy ZipArchive.lib ..\Launcher\ | ||
cd ..\Launcher | ||
nmake /f Launcher.mak CFG="Launcher - Win32 Release" clean > NUL 2>&1 | ||
nmake /f Launcher.mak CFG="Launcher - Win32 Release" all INCLUDE="%cd%;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy Launcher.exe %BUILD_DIR%\ | ||
popd | ||
|
||
echo "Building N3CE..." | ||
pushd N3CE | ||
nmake /f N3CE.mak CFG="N3CE - Win32 Release" clean > NUL 2>&1 | ||
nmake /f N3CE.mak CFG="N3CE - Win32 Release" all INCLUDE="%cd%;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy N3CE.exe %BUILD_DIR%\ | ||
popd | ||
|
||
echo "Building N3FXE..." | ||
pushd N3FXE | ||
nmake /f N3FXE.mak CFG="N3FXE - Win32 Release" clean > NUL 2>&1 | ||
nmake /f N3FXE.mak CFG="N3FXE - Win32 Release" all INCLUDE="%cd%;%cd%\..\..\game;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy N3FXE.exe %BUILD_DIR%\ | ||
popd | ||
|
||
echo "Building N3Indoor..." | ||
pushd N3Indoor | ||
nmake /f N3Indoor.mak CFG="N3Indoor - Win32 Release" clean > NUL 2>&1 | ||
nmake /f N3Indoor.mak CFG="N3Indoor - Win32 Release" all INCLUDE="%cd%;%cd%\..\..\game;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy Release\N3Indoor.exe %BUILD_DIR%\ | ||
popd | ||
|
||
echo "Building N3ME..." | ||
pushd N3ME | ||
nmake /f N3ME.mak CFG="N3ME - Win32 Release" clean > NUL 2>&1 | ||
nmake /f N3ME.mak CFG="N3ME - Win32 Release" all INCLUDE="%cd%;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy N3ME.exe %BUILD_DIR%\ | ||
popd | ||
|
||
echo "Building N3TexViewer..." | ||
pushd N3TexViewer | ||
nmake /f N3TexViewer.mak CFG="N3TexViewer - Win32 Release" clean > NUL 2>&1 | ||
nmake /f N3TexViewer.mak CFG="N3TexViewer - Win32 Release" all INCLUDE="%cd%;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy N3TexViewer.exe %BUILD_DIR%\ | ||
popd | ||
|
||
echo "Building N3Viewer..." | ||
pushd N3Viewer | ||
nmake /f N3Viewer.mak CFG="N3Viewer - Win32 Release" clean > NUL 2>&1 | ||
nmake /f N3Viewer.mak CFG="N3Viewer - Win32 Release" all INCLUDE="%cd%;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy N3Viewer.exe %BUILD_DIR%\ | ||
popd | ||
|
||
echo "Building Option..." | ||
pushd Option | ||
nmake /f Option.mak CFG="Option - Win32 Release" clean > NUL 2>&1 | ||
nmake /f Option.mak CFG="Option - Win32 Release" all INCLUDE="%cd%;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy Option.exe %BUILD_DIR%\ | ||
popd | ||
|
||
echo "Building RscTables..." | ||
pushd RscTables | ||
nmake /f RscTables.mak CFG="RscTables - Win32 Release" clean > NUL 2>&1 | ||
nmake /f RscTables.mak CFG="RscTables - Win32 Release" all INCLUDE="%cd%;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy RscTables.exe %BUILD_DIR%\ | ||
popd | ||
|
||
echo "Building ServerInfoViewer..." | ||
pushd ServerInfoViewer | ||
nmake /f ServerInfoViewer.mak CFG="ServerInfoViewer - Win32 Release" clean > NUL 2>&1 | ||
nmake /f ServerInfoViewer.mak CFG="ServerInfoViewer - Win32 Release" all INCLUDE="%cd%;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy Release\ServerInfoViewer.exe %BUILD_DIR%\ | ||
popd | ||
|
||
echo "Building SkyViewer..." | ||
pushd SkyViewer | ||
nmake /f SkyViewer.mak CFG="SkyViewer - Win32 Release" clean > NUL 2>&1 | ||
nmake /f SkyViewer.mak CFG="SkyViewer - Win32 Release" all INCLUDE="%cd%;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy SkyViewer.exe %BUILD_DIR%\ | ||
popd | ||
|
||
echo "Building UIE..." | ||
pushd UIE | ||
nmake /f UIE.mak CFG="UIE - Win32 Release" clean > NUL 2>&1 | ||
nmake /f UIE.mak CFG="UIE - Win32 Release" all INCLUDE="%cd%;%INCLUDE_DIRS%" LIB="%LIB_DIRS%" CL="%COMPILER_OPTS%" | ||
copy UIE.exe %BUILD_DIR%\ | ||
popd | ||
popd | ||
popd | ||
|
||
pause |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters