Releases: guillemalqueza/Mallow-Adventure
Releases · guillemalqueza/Mallow-Adventure
v2.0-gold
Mallow's Adventure
Implementations
- Healing red potion to recover health
- Score when hitting enemies
- Checkpoint autosave
- Map checkpoints teleportation
- Ghost boss
- Intro scene
- Gameplay HUD with the player health, score, key collected and timer.
- Screen pause menu
- Setting menu
- Die screen
- Win screen when defeating last enemy
- Previous problems fix
- Optik integration
- Better code optimization
- Interactive buttons on menu/settings/pause
- Health bar of the enemies above him
- Buttons with custom sound effects when hovering and clicking
- Load entities from map dynamically
Controls
- LEFT ARROW -> Move the player to the left
- RIGHT ARROW -> Move the player to the right
- UP ARROW -> Move the player up while climbing
- DOWN ARROW-> Move the player down while climbing
- SPACE -> Jump and double jump
- A -> Player normal hit
- D -> Player special hit
- SPACE + A -> Player hit while jumping
- LEFT CTRL -> Player crouch
Debug Keys
- F1 -> Load tutorial level
- F2 -> Load second level
- F3 -> Restart current level
- F4 -> Load third level
- F5 -> Save game
- F6 -> Load game
- F7 -> Change between checkpoints
- F8 -> Visualize buttons
- F9 -> Toggle collisions, logic and pathfinding
- F10 -> God Mode
- F11 -> Toggle FPS cap to 30
v1.0-beta
Mallow's Adventure
Implementations
- Player attacks (normal hit, jump hit, special hit)
- Enemy air and ground pathfinding
- Enemies with different interactions (skeleton, ghost, soul)
- Save and load
- Audio sound effects and music
Extra Features
- Third level that contains the enemies
- Chest that contains a potion with custom animation and sound effects
- Potion that allows the player to move heavy rocks to move forward, with custom animation and sound effects
- Sword that allows the player to attack , with custom animations for the pick up and different sound effects
- Rock Obstacle that can be moved if drinked a potion to move forward the map
- Log Obstacle that can be destroyed by hitting it with the sword to move forward the next level
- Snow particles to ambient the game
- Player reactive effects
- Light effects to remark certain entities like player,potion and soul. Each one with different aura
Controls
- LEFT ARROW -> Move the player to the left
- RIGHT ARROW -> Move the player to the right
- UP ARROW -> Move the player up while climbing
- DOWN ARROW-> Move the player down while climbing
- SPACE -> Jump and double jump
- A -> Player normal hit
- D -> Player special hit
- SPACE + A -> Player hit while jumping
- LEFT CTRL -> Player crouch
Debug Keys
- F1 -> Load tutorial level
- F2 -> Load second level
- F3 -> Restart current level
- F4 -> Load third level
- F5 -> Save game
- F6 -> Load game
- F9 -> Toggle collisions, logic and pathfinding
- F10 -> God Mode
- F11 -> Toggle FPS cap to 30
v0.1-alpha
Mallow's Adventure
Description
Mallow's Adventure is a 2D platformer game based on Celeste's game univers.
Key Features
- Tiled TMX map
- Map collisions detection with Box2D
- Fade-in and fade-out
- Player animations (idle,walk,jump,fall,climb,crouch,dead)
- Player abilities: double jump and climb
- Parallax background
- Collectable items with interactive doors
- Entity System
- Tutorial level
- Second level
- Different cameras: Smooth player follow and zone camera
- Camera shake
- Debug keys
- Crumbling platforms
- Spring jumper
Controls
- LEFT ARROW -> Move the player to the left
- RIGHT ARROW -> Move the player to the right
- UP ARROW -> Move the player up while climbing
- DOWN ARROW-> Move the player down while climbing
- SPACE -> Jump and double jump
Debug Keys
- F1 -> Load tutorial level
- F2 -> Load second level
- F3 -> Restart current level
- F9 -> Toggle collisions and logic
- F10 -> God Mode
- F11 -> Toggle FPS cap to 30
Developers
- Guillem Alqueza - @guillemalqueza - Programmer
- Alejandro Ibáñez - @AlejandroIR - Artist
License
This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.