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Releases: guillemalqueza/Mallow-Adventure

v2.0-gold

26 Jan 22:47
4ee91b2
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Mallow's Adventure

Implementations

  • Healing red potion to recover health
  • Score when hitting enemies
  • Checkpoint autosave
  • Map checkpoints teleportation
  • Ghost boss
  • Intro scene
  • Gameplay HUD with the player health, score, key collected and timer.
  • Screen pause menu
  • Setting menu
  • Die screen
  • Win screen when defeating last enemy
  • Previous problems fix
  • Optik integration
  • Better code optimization
  • Interactive buttons on menu/settings/pause
  • Health bar of the enemies above him
  • Buttons with custom sound effects when hovering and clicking
  • Load entities from map dynamically

Controls

  • LEFT ARROW -> Move the player to the left
  • RIGHT ARROW -> Move the player to the right
  • UP ARROW -> Move the player up while climbing
  • DOWN ARROW-> Move the player down while climbing
  • SPACE -> Jump and double jump
  • A -> Player normal hit
  • D -> Player special hit
  • SPACE + A -> Player hit while jumping
  • LEFT CTRL -> Player crouch

Debug Keys

  • F1 -> Load tutorial level
  • F2 -> Load second level
  • F3 -> Restart current level
  • F4 -> Load third level
  • F5 -> Save game
  • F6 -> Load game
  • F7 -> Change between checkpoints
  • F8 -> Visualize buttons
  • F9 -> Toggle collisions, logic and pathfinding
  • F10 -> God Mode
  • F11 -> Toggle FPS cap to 30

v1.0-beta

20 Dec 22:44
6f280e6
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Mallow's Adventure

Implementations

  • Player attacks (normal hit, jump hit, special hit)
  • Enemy air and ground pathfinding
  • Enemies with different interactions (skeleton, ghost, soul)
  • Save and load
  • Audio sound effects and music

Extra Features

  • Third level that contains the enemies
  • Chest that contains a potion with custom animation and sound effects
  • Potion that allows the player to move heavy rocks to move forward, with custom animation and sound effects
  • Sword that allows the player to attack , with custom animations for the pick up and different sound effects
  • Rock Obstacle that can be moved if drinked a potion to move forward the map
  • Log Obstacle that can be destroyed by hitting it with the sword to move forward the next level
  • Snow particles to ambient the game
  • Player reactive effects
  • Light effects to remark certain entities like player,potion and soul. Each one with different aura

Controls

  • LEFT ARROW -> Move the player to the left
  • RIGHT ARROW -> Move the player to the right
  • UP ARROW -> Move the player up while climbing
  • DOWN ARROW-> Move the player down while climbing
  • SPACE -> Jump and double jump
  • A -> Player normal hit
  • D -> Player special hit
  • SPACE + A -> Player hit while jumping
  • LEFT CTRL -> Player crouch

Debug Keys

  • F1 -> Load tutorial level
  • F2 -> Load second level
  • F3 -> Restart current level
  • F4 -> Load third level
  • F5 -> Save game
  • F6 -> Load game
  • F9 -> Toggle collisions, logic and pathfinding
  • F10 -> God Mode
  • F11 -> Toggle FPS cap to 30

v0.1-alpha

05 Nov 19:57
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Mallow's Adventure

Description

Mallow's Adventure is a 2D platformer game based on Celeste's game univers.

Key Features

  • Tiled TMX map
  • Map collisions detection with Box2D
  • Fade-in and fade-out
  • Player animations (idle,walk,jump,fall,climb,crouch,dead)
  • Player abilities: double jump and climb
  • Parallax background
  • Collectable items with interactive doors
  • Entity System
  • Tutorial level
  • Second level
  • Different cameras: Smooth player follow and zone camera
  • Camera shake
  • Debug keys
  • Crumbling platforms
  • Spring jumper

Controls

  • LEFT ARROW -> Move the player to the left
  • RIGHT ARROW -> Move the player to the right
  • UP ARROW -> Move the player up while climbing
  • DOWN ARROW-> Move the player down while climbing
  • SPACE -> Jump and double jump

Debug Keys

  • F1 -> Load tutorial level
  • F2 -> Load second level
  • F3 -> Restart current level
  • F9 -> Toggle collisions and logic
  • F10 -> God Mode
  • F11 -> Toggle FPS cap to 30

Developers

License

This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.