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Fix sRGB issues with glBlitFramebuffer on WGL #4273

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Oct 20, 2023
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10 changes: 10 additions & 0 deletions wgpu-hal/src/gles/wgl.rs
Original file line number Diff line number Diff line change
Expand Up @@ -532,6 +532,12 @@ impl Surface {
unsafe { gl.bind_framebuffer(glow::DRAW_FRAMEBUFFER, None) };
unsafe { gl.bind_framebuffer(glow::READ_FRAMEBUFFER, Some(sc.framebuffer)) };

if self.srgb_capable {
// Disable sRGB conversions for `glBlitFramebuffer` as behavior does diverge between
// drivers and formats otherwise and we want to ensure no sRGB conversions happen.
unsafe { gl.disable(glow::FRAMEBUFFER_SRGB) };
}

// Note the Y-flipping here. GL's presentation is not flipped,
// but main rendering is. Therefore, we Y-flip the output positions
// in the shader, and also this blit.
Expand All @@ -550,6 +556,10 @@ impl Surface {
)
};

if self.srgb_capable {
unsafe { gl.enable(glow::FRAMEBUFFER_SRGB) };
}

unsafe { gl.bind_renderbuffer(glow::RENDERBUFFER, None) };
unsafe { gl.bind_framebuffer(glow::READ_FRAMEBUFFER, None) };

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