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5.3 update (#5)
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Co-authored-by: Edward Beazer <[email protected]>
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eddiebeazer and eddiebeazer authored Sep 19, 2023
1 parent 4c6bd7c commit 3f7b2a1
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Showing 18 changed files with 48 additions and 20 deletions.
13 changes: 13 additions & 0 deletions .idea/.idea.ue5-linter.dir/.idea/.gitignore

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8 changes: 8 additions & 0 deletions .idea/.idea.ue5-linter.dir/.idea/indexLayout.xml

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6 changes: 6 additions & 0 deletions .idea/.idea.ue5-linter.dir/.idea/vcs.xml

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2 changes: 1 addition & 1 deletion Linter.uplugin
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"DocsURL": "http://discord.gamemak.in",
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/ca0639af6339476da86fa3bcf15de8ec",
"SupportURL": "http://discord.gamemak.in",
"EngineVersion": "5.2.0",
"EngineVersion": "5.3.0",
"CanContainContent": true,
"Installed": true,
"Modules": [
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5 changes: 2 additions & 3 deletions Source/Linter/Private/LintRule.cpp
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#include "Materials/Material.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Engine/Blueprint.h"
#include "AssetData.h"
#include "Modules/ModuleManager.h"
#include "IAssetRegistry.h"
#include "IAssetTools.h"
#include "AssetRegistryModule.h"
#include "MaterialDomain.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "AssetRegistry/IAssetRegistry.h"


ULintRule::ULintRule(const FObjectInitializer& ObjectInitializer)
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5 changes: 4 additions & 1 deletion Source/Linter/Private/LintRuleSet.cpp
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#include "LintRuleSet.h"

#include "AnyObject_LinterDummyClass.h"
#include "LinterNamingConvention.h"
#include "LintRunner.h"
#include "AssetRegistry/AssetRegistryModule.h"

#include "AssetRegistryModule.h"
#include "Modules/ModuleManager.h"
#include "HAL/RunnableThread.h"

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4 changes: 1 addition & 3 deletions Source/Linter/Private/Linter.cpp
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#include "LevelEditor.h"
#include "Widgets/Input/SButton.h"
#include "Styling/SlateStyle.h"
#include "AssetRegistryModule.h"
#include "IAssetRegistry.h"
#include "AssetData.h"
#include "ContentBrowserModule.h"
#include "PropertyEditorModule.h"

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#include "LinterSettings.h"
#include "UI/LintWizard.h"
#include "LintRuleSet.h"
#include "AssetRegistry/AssetRegistryModule.h"

#define LOCTEXT_NAMESPACE "FLinterModule"

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3 changes: 1 addition & 2 deletions Source/Linter/Private/LinterCommandlet.cpp
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#include "LinterCommandlet.h"
#include "Editor.h"
#include "AssetRegistryModule.h"
#include "AssetData.h"
#include "Engine/ObjectLibrary.h"
#include "Dom/JsonObject.h"
#include "Dom/JsonValue.h"
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#include "LinterSettings.h"
#include "LintRule.h"
#include "LintRuleSet.h"
#include "AssetRegistry/AssetRegistryModule.h"

DEFINE_LOG_CATEGORY_STATIC(LinterCommandlet, All, All);

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2 changes: 1 addition & 1 deletion Source/Linter/Private/UI/LintReportAssetDetails.cpp
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#include "Widgets/Layout/SExpandableArea.h"
#include "ContentBrowserModule.h"
#include "IContentBrowserSingleton.h"
#include "AssetRegistryModule.h"
#include "Widgets/Input/SHyperlink.h"
#include "Widgets/Layout/SSpacer.h"
#include "IAssetTools.h"
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#include "UI/LintReportAssetError.h"
#include "LintRule.h"
#include "AssetThumbnail.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "UI/LintReportAssetErrorList.h"


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1 change: 0 additions & 1 deletion Source/Linter/Private/UI/LintReportAssetErrorList.cpp
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#include "Widgets/Layout/SExpandableArea.h"
#include "ContentBrowserModule.h"
#include "IContentBrowserSingleton.h"
#include "AssetRegistryModule.h"
#include "Widgets/Input/SHyperlink.h"
#include "Widgets/Layout/SSpacer.h"
#include "IAssetTools.h"
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3 changes: 1 addition & 2 deletions Source/Linter/Private/UI/LintReportRuleDetails.cpp
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#include "Widgets/Layout/SExpandableArea.h"
#include "ContentBrowserModule.h"
#include "IContentBrowserSingleton.h"
#include "AssetRegistryModule.h"
#include "Widgets/Input/SHyperlink.h"
#include "Widgets/Layout/SSpacer.h"
#include "IAssetTools.h"
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#include "UI/LintReportRuleErrorList.h"
#include "LintRule.h"
#include "AssetThumbnail.h"

#include "AssetRegistry/AssetRegistryModule.h"


#define LOCTEXT_NAMESPACE "LintReport"
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5 changes: 5 additions & 0 deletions Source/Linter/Private/UI/LintReportRuleError.cpp
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@@ -1,10 +1,15 @@
// Copyright 2019-2020 Gamemakin LLC. All Rights Reserved.
#include "UI/LintReportRuleError.h"

#include "ContentBrowserModule.h"
#include "IContentBrowserSingleton.h"
#include "LinterStyle.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Layout/SExpandableArea.h"
#include "Widgets/Input/SHyperlink.h"
#include "LintRule.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "Widgets/Views/SListView.h"
#include "Widgets/Views/STableRow.h"
#include "Widgets/Layout/SBox.h"
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2 changes: 1 addition & 1 deletion Source/Linter/Private/UI/LintReportRuleErrorList.cpp
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Expand Up @@ -8,7 +8,6 @@
#include "Widgets/Layout/SExpandableArea.h"
#include "ContentBrowserModule.h"
#include "IContentBrowserSingleton.h"
#include "AssetRegistryModule.h"
#include "Widgets/Input/SHyperlink.h"
#include "Widgets/Layout/SSpacer.h"
#include "IAssetTools.h"
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#include "Framework/Views/ITypedTableView.h"
#include "UI/LintReportAssetError.h"
#include "LintRule.h"
#include "UI/LintReportRuleError.h"

#define LOCTEXT_NAMESPACE "LintReport"

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4 changes: 1 addition & 3 deletions Source/Linter/Private/UI/LintWizard.cpp
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#include "CoreGlobals.h"
#include "Delegates/Delegate.h"
#include "AssetRegistryModule.h"
#include "IAssetRegistry.h"
#include "AssetData.h"
#include "SlateOptMacros.h"
#include "Widgets/Layout/SSeparator.h"
#include "Widgets/Views/SListView.h"
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#include "LinterStyle.h"
#include "LintRuleSet.h"
#include "LinterSettings.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "UI/SAssetLinkWidget.h"

// This is only valid within a single file, and must be undefined before the end of the file
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2 changes: 1 addition & 1 deletion Source/Linter/Public/LintRunner.h
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#include "CoreMinimal.h"
#include "HAL/ThreadSafeCounter.h"
#include "HAL/Runnable.h"
#include "AssetData.h"
#include "Linter.h"
#include "LintRuleSet.h"

class FLintRunner : public FRunnable
{
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1 change: 0 additions & 1 deletion Source/Linter/Public/TooltipEditor/TooltipTool.h
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#include "Widgets/Input/SComboBox.h"
#include "Widgets/Input/SMultiLineEditableTextBox.h"
#include "Widgets/Views/SListView.h"
#include "AssetData.h"
#include "Engine/Blueprint.h"
#include "K2Node_FunctionEntry.h"
#include "K2Node_FunctionResult.h"
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1 change: 1 addition & 0 deletions Source/Linter/Public/UI/LintReportAssetErrorList.h
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@@ -1,5 +1,6 @@
// Copyright 2019-2020 Gamemakin LLC. All Rights Reserved.
#pragma once
#include "LintRule.h"
#include "Widgets/SCompoundWidget.h"
#include "Widgets/DeclarativeSyntaxSupport.h"

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1 change: 1 addition & 0 deletions Source/Linter/Public/UI/LintReportRuleErrorList.h
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#pragma once
#include "Widgets/SCompoundWidget.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
struct FLintRuleViolation;

class SLintReportRuleErrorList : public SCompoundWidget
{
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