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* Update linter to work with Unreal Engine 5.2. (#4)
* * Update linter to work with Unreal Engine 5.2. Relevant changes: FEditorStyle was deprecated, updated to FAppStyle Added imports missing with IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2; **This one is non-obvious** Updated Extender->AddMenuExtension from using PathContextSourceControl to PathContextBulkOperations. 5.2 changed the context menu to not include PathContextSourceControl, so the main linter option wasn't showing up in the context menu for 5.2, changing to PathContextBulkOperations fixes that. * Updated one more deprecated function, this would cause a problem when running editor with debug enabled
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