Releases: devkitPro/citro3d
Releases · devkitPro/citro3d
citro3d 1.7.1
citro3d v1.7.0
- Implement VRAM bank awareness for rendertarget allocations
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
citro3d v1.6.2
Added C3D_RenderTargetDetachOutput (called automatically on render target destroy)
citro3d v1.6.1
- Pause the VBlank counters while the application is suspended
- Use gfxScreenSwapBuffers; implement left->right eye duplication with it
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
citro3d v1.6.0
- Simplified internal render queue framebuffer transfer system
- Removed long-since obsolete flush functions
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
citro3d 1.5.0
- Removed deprecated functionality (C3D_RenderTargetSetClear, C3D_SafeDisplayTransfer, C3D_SafeTextureCopy, C3D_SafeMemoryFill, TexEnv_Init, C3D_TexEnvOp).
- Added experimental gas support.
- Added logic to make sure that the framebuffer is flushed/reinitialized before changing program.
citro3d 1.4.0
- Added an interface for loading .t3x files generated by tex3ds
- TexEnv code was revamped and cleaner as to provide better error checking through stronger typing
- C3D_TexEnvOp separated into C3D_TexEnvOpRgb and C3D_TexEnvOpAlpha
- C3D_SafeXyz functions have been deprecated and replaced by C3D_SyncXyz functions
- Miscellaneous bugfixes and optimizations
citro3d 1.3.1
- Removed deprecated C3D_RenderBuffer functionality
- Recompiled with libctru 1.4.0
citro3d 1.3.0
Major changes:
- Overhauled texture API
- Frame rate control & monitoring
- CPU/GPU time profiling
- Support for framebuffers (lightweight renderbuffers) - old renderbuffers are now deprecated
- Rendertarget system now uses libctru GX queue
- Corrected LUT code
- Debug build for use with GDB
- New GPU features:
- Mipmaps
- Cubemaps
- Shadow textures
- Procedural textures
- Fog
- Miscellaneous bugfixes and optimizations