citro3d 1.3.0
Major changes:
- Overhauled texture API
- Frame rate control & monitoring
- CPU/GPU time profiling
- Support for framebuffers (lightweight renderbuffers) - old renderbuffers are now deprecated
- Rendertarget system now uses libctru GX queue
- Corrected LUT code
- Debug build for use with GDB
- New GPU features:
- Mipmaps
- Cubemaps
- Shadow textures
- Procedural textures
- Fog
- Miscellaneous bugfixes and optimizations