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Check for non-empty 'Error' string in 'StartSessionResponse' (#515) #188

Check for non-empty 'Error' string in 'StartSessionResponse' (#515)

Check for non-empty 'Error' string in 'StartSessionResponse' (#515) #188

Workflow file for this run

on:
push:
branches:
- main
name: Release-Go-iOS
jobs:
build_on_windows:
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
- name: Create Release
id: create_release
uses: zendesk/action-create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_schema: semantic
- name: Install Go
uses: actions/setup-go@v3
with:
go-version-file: go.mod
cache: true
- name: Build
run: |
((Get-Content -path main.go -Raw) -replace "local-build","${{ steps.create_release.outputs.current_tag }}") | Set-Content -Path main.go
mkdir bin
go build -ldflags="-s -w" -o bin/ios.exe
"${{ steps.create_release.outputs.current_tag }}" | Out-File -Encoding utf8NoBOM release_tag -NoNewline
Compress-Archive -Path .\bin\ios.exe, release_tag -CompressionLevel Optimal -DestinationPath go-ios-windows.zip
- name: upload the windows build
uses: actions/upload-artifact@v3
with:
name: windows-build
path: go-ios-windows.zip
retention-days: 1
build_on_mac:
runs-on: macos-latest
needs: build_on_windows
steps:
- uses: actions/checkout@v3
- name: Install Go
uses: actions/setup-go@v3
with:
go-version-file: go.mod
cache: true
- name: Download win release from previous job
uses: actions/download-artifact@v3
with:
name: windows-build
path: ./win-bin
- name: Extract release tag
working-directory: ./win-bin
run: |
unzip go-ios-windows.zip
echo "release_tag="$(cat release_tag) >> $GITHUB_ENV
- name: Build
run: |
brew install gnu-sed
alias sed=gsed
gsed -i 's/version \= \"local-build\"/version = \"${{ env.release_tag }}\"/' main.go
mkdir bin
GOARCH=arm64 go build -ldflags="-s -w" -o bin/ios-arm64
GOARCH=amd64 go build -ldflags="-s -w" -o bin/ios-amd64
lipo bin/ios-amd64 bin/ios-arm64 -create -output bin/ios
zip -j go-ios-mac.zip bin/ios
- name: upload the macos build
uses: actions/upload-artifact@v3
with:
name: macos-build
path: go-ios-mac.zip
retention-days: 1
build_on_linux_and_release:
runs-on: ubuntu-latest
needs: build_on_mac
steps:
- uses: actions/checkout@v3
- name: Install Go
uses: actions/setup-go@v3
with:
go-version-file: go.mod
cache: true
- name: Download mac release from previous job
uses: actions/download-artifact@v3
with:
name: macos-build
path: ./mac-bin
- name: Download and package mac binary
working-directory: ./mac-bin
run: |
unzip go-ios-mac.zip
rm go-ios-mac.zip
zip -j go-ios-mac.zip ios
- name: Download windows release from previous job
uses: actions/download-artifact@v3
with:
name: windows-build
path: ./win-bin
- name: Download and package windows binary
working-directory: ./win-bin
run: |
unzip go-ios-windows.zip
echo "release_tag="$(cat release_tag) >> $GITHUB_ENV
rm go-ios-windows.zip
zip -j go-ios-win.zip ios.exe
- name: Build
run: |
sed -i 's/version \= \"local-build\"/version = \"${{ env.release_tag }}\"/' main.go
mkdir bin
go build -ldflags="-s -w" -o bin/ios
cp ./mac-bin/go-ios-mac.zip .
cp ./win-bin/go-ios-win.zip .
zip -j go-ios-linux.zip bin/ios
- uses: AButler/[email protected]
with:
files: "*.zip"
repo-token: ${{ secrets.GITHUB_TOKEN }}
release-tag: ${{ env.release_tag }}
- name: Publish NPM
env:
NODE_AUTH_TOKEN: ${{ secrets.NODE_AUTH_TOKEN }}
run: |
mkdir ./npm_publish/dist
mkdir ./npm_publish/dist/go-ios-darwin-amd64_darwin_amd64
mkdir ./npm_publish/dist/go-ios-darwin-arm64_darwin_arm64
mkdir ./npm_publish/dist/go-ios-linux-amd64_linux_amd64
mkdir ./npm_publish/dist/go-ios-windows-amd64_windows_amd64
cp ./mac-bin/ios ./npm_publish/dist/go-ios-darwin-amd64_darwin_amd64/ios
cp ./mac-bin/ios ./npm_publish/dist/go-ios-darwin-arm64_darwin_arm64/ios
cp ./win-bin/ios.exe ./npm_publish/dist/go-ios-windows-amd64_windows_amd64/ios.exe
cp ./bin/ios ./npm_publish/dist/go-ios-linux-amd64_linux_amd64/ios
echo "//registry.npmjs.org/:_authToken=$NODE_AUTH_TOKEN" >> ~/.npmrc
cd npm_publish
sed -i 's/\"local-build\"/\"${{ env.release_tag }}\"/' package.json
npm install
npm publish