Releases: ceskyDJ/NetherWater
Bugfixes for 1.19 and dispenser owner detection
I'm sorry for late answer to 1.19 update. I have prepared a little update with support for new mobs but I plan more changes before releasing it. After that I hadn't got so much time, so I skipped a release until today, when @Strahilchu posted a bug report #39. Thanks for it!
Bugfixes:
Bug fixes for water logged and not solid blocks, damaging by difficulty, damaging resistance
Thank MrMango404 for his bug report. I completely forgot about putting water into slabs and stairs. It went into problems when you tried to place water in there. In some situations, slabs/stairs were replaced by water. Mainly water was placed outside of them. In addition, there was a huge problem with not solid blocks (like saplings, end rods, torches, wheat, etc.). They were replaced without dropping the item.
As a little bonus, this release adds a change to counting damaging value for players. It multiplies value from plugin config with the difficulty of the world where the player is. You can still configure lower values for hard difficulty mode if you need it by setting for example 0.3 in the plugin config file. There is another bonus - damaging resistance (by hot water) for players using the fire resistance potion.
Bugfixes:
- Placing water into stairs, slabs, and instead of not solid blocks doesn't work #29
- Dispenser should drop (water) bucket when there is no water block or air in front of it #32
New features:
Bug fixes for dispensers, opening inventories, Vault
Thank @DuneSciFye for his issue. I'm sorry for long fixing time, I have school exams and some other personal things to solve. This release fixes errors found thanks to mentioned man. He found problems with dispensers. I used a script for measuring distance of player and block from StackOverflow which wasn't too good for my implementation and in some use cases it causes errors. The second problem was related to using dispenser by offline players and players far away from it. I forgot to think about it more deeply, so there were some unsolved things. Besides, I found a bug with permissions around bypasses (more details are in issue) and a bug in water placing. The player simply couldn't open any container using bucket or water bucket.
Some permission problems is solved by adding Vault support. It's only soft dependency (optional) but I recommend to use it. It adds support for checking permissions of offline players and solves problems with bypass permissions.
Bug fixes:
Bug fixes for cauldrons, support for Spigot 1.13+
This release thanks to @PieCreeper12 (from Github) for its existing. Primary there is some bug fixes and new features around cauldrons. Until this release, this plugin completely ignored cauldrons, so many things changed. Now, you can use cauldrons for storing water like in vanilla Minecraft (bug #22 is fixed) but there are so many other things.
When the cauldron contains some water (at least one level - amount added with glass bottle), smoke effect is generated. You can get hurt when you fall into the cauldron (there is hot water). You can setup cauldron drying, too. It's more sophisticated than water disappearing - here water dries level by level.
There is some bonus, too. I decided to make the support of Spigot version a little wider, so now Spigot 1.13 and newer is supported.
Bug fixes:
- Cauldrons can not be filled with water in the nether. #22
- New mobs are damaged but they shouldn't be #23
New features:
- Add full support for cauldrons #24
Other:
- Add full support for cauldrons #24
Bug fixes: WorldEdit support, water animation
This release contains only some bugfixes. For detailed information see individual issues' details on Github.
Bug fixes:
Bug fixes and Multiverse-Core support
This release contains bug fixes around plugin DB of created water blocks in nether worlds.
Features:
- Using Multiverse-Core API for detecting unloaded world by Multiverse-Core plugin
Bug fixes:
- NullPointerException while applying water animation task #11
- Deleting block from DB only by coordinates (world is missing there) #12
In and after this release, invalid worlds loose records in plugin's DB, so water blocks in there will be ignored.
Bug fixes, statistics, water damaging, water animation
This release contains a lot of bug fixes. However there are some new features, too!
New features:
- BStats statistics integration
- Water damaging to mobs and players
- Water animation (hot water effect)
Bug fixes:
- Problems with uncompatible (from old versions) config files
- Water disappears like lava in very old Minecraft versions
- Blocks with the same coordinates but different worlds have a problem
- Errors on the first run (missing config.yml file)
- Error while plugin folder doesn't exists
Other:
- Spigot plugin webpage update
- README update
- Some changes under the hood
Water disappearing, dispenser support and new restrictions
This release is full of the new features and improvements! See the list bellow.
New features:
- Option to disable scooping water into buckets
- Option to disable infinite water sources
- Support for dispensers
- Water disappearing
Bug fixes:
- Problem with WorldEdit API (the final *.jar file of my plugin is a lot smaller)
Other:
- New versioning style - this isn't 1.0.11 but just 1.11
- Better config and message system
- Automatic config reloading after saving config file
- Started using Maven
- Some background stuff
Bugfix
Added option to disable water spread!
There is some changes and new features in this release. Read all of this post, please.
New features:
- Added option to disable water spread to config file
- Better look of config file
Bugfixes:
- Config file reloads have been disabled
- Comments are now saved with default config.yml, so you don't have to read it from Spigot or Github all the time you want to change some plugin settings
Caution!
This release includes some breaking changes in config file. You should update your config file from template on Spigot or Github pages or just delete old file and restart your server.