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desktop/game_mode: Use i32
for pid
#234
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bilelmoussaoui
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kjarosh:gamemode-pid-i32
Sep 15, 2024
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why not replace the function signature? is this in order to have a backportable variant?
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Originally, I had two reasons not to change the signature:
u32
. (Now writing this I realized that probably no one uses it as it doesn't work...)u32
for pids: https://doc.rust-lang.org/std/process/fn.id.html, https://doc.rust-lang.org/std/process/struct.Child.html#method.idThere was a problem hiding this comment.
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Right, in such case I would add
and pass that to the functions instead.
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Sure thing, added the
Pid
type alias and replaced most pids in API. There are instances whereu64
is used though, but I haven't touched them.Let me know if that's what you meant.