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Update GitHub guide links
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ash-teach committed Feb 12, 2024
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3 changes: 2 additions & 1 deletion docs/dgl104-2024wi/week-02.md
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Expand Up @@ -34,6 +34,7 @@ However, since style itself has little bearing on the function of the language,
Now that you have some experience with `AI2` start thinking about the type of app you might create for your MIT App Inventor project (due the week of Feb. 12). You can build any kind of app you like, but there are specific requirements that you must meet (described on Brightspace). Feel free to use any brainstorming method you like and try to come up with a shortlist of possible apps, since you may find your first choice is infeasible for one reason or another.

Some advice:
- Check out the [AI2 repo management guide](https://github.com/nic-dgl104-winter-2024/guide-ai2-repo-management) to get a sense how best to handle your `AI2` repo.
- Keep your initial idea small. It's much easier to build an MVP and add more features later.
- Feel free to reach out to me, or to your peers, to ask for feedback on your ideas.
- If you know about user stories feel free to generate some to help you identify features.
Expand All @@ -53,7 +54,7 @@ The advantage to working on a defined project for these tasks is that you don't
The code review will be a little less comfortable. This is because the `AI2` code won't render on GitHub, so you'll have to download your peer's code, run it, and submit comments through a non-standard means. I'll demonstrate this via video during Week 2.

### [RECOMMENDED] START WORK ON PROGRAMMING PRACTICE ARTICLE
You can read more about the Programming Practice Article assignment on the Brightspace assignments tab. Suffice to say, the article is due the week of Feb. 12th - four weeks from now - and starting work on it now will help keep you on track. Take a read through the topic options, do some brainstorming around the angle you'd like to take, and perhaps start collecting some resources.
You can read more about the Programming Practice Article assignment on the Brightspace assignments tab. Suffice to say, the article is due the week of Feb. 12th - four weeks from now - and starting work on it now will help keep you on track. Take a read through the topic options, do some brainstorming around the angle you'd like to take, and perhaps start collecting some resources. Take a look at the [Programming Practice article guide](https://github.com/nic-dgl104-winter-2024/guide-programming-practice-article) I've written to get started!

### [REQUIRED] OPTIONAL RESOURCES
Since optional resources are... well... _optional_, I will rarely require you to engage with them. However, as you are becoming comfortable with this class and how to navigate required and recommended work I'd like you to take some time this week to engage with at least _one_ of the [optional resources](#optional-resources) below.
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2 changes: 1 addition & 1 deletion docs/dgl104-2024wi/week-04.md
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Expand Up @@ -22,7 +22,7 @@ Well-documented and tracked bugs are bugs that can effectively be squashed. Don'
## ACTIVITIES

### [REQUIRED] DEBUG GET THE GOLD
[Get the Gold](http://appinventor.mit.edu/explore/ai2/get-gold) is a [really not very fun...] `AI2` "game" that where the user is required to capture all the gold medallions on the screen by flinging a pirate ship sprite toward them. Of course, the gold medallions move based on a clock timer, so there is some "challenge". The version of Get the Gold we'll look at is modified from the tutorial and includes some additional features (both UI and gameplay). It also includes bugs.
[Get the Gold](http://appinventor.mit.edu/explore/ai2/get-gold) is a [really not very fun...] `AI2` "game" that where the user is required to capture all the gold medallions on the screen by flinging a pirate ship sprite toward them. Of course, the gold medallions move based on a clock timer, so there is some "challenge". The version of [Get the Gold](https://github.com/nic-dgl104-winter-2024/guide-get-the-gold-debugging) we'll look at is modified from the tutorial and includes some additional features (both UI and gameplay). It also includes bugs.

Your task is to identify the bugs and fix them. Some of these bugs will be fairly obvious and some of which will be harder to find. If you haven't seen it yet, I'll also suggest that you might find value in keeping a browser tab with the [`AI2` documentation](http://appinventor.mit.edu/explore/library) open (especially both the [blocks reference](http://ai2.appinventor.mit.edu/reference/blocks/) and the [component reference](http://ai2.appinventor.mit.edu/reference/components/)), so that you can reference what components are _supposed_ to do. You can also access documentation on specific blocks and components by right clicking and choosing "Help" from the context menu:

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