Releases: afamiliarquiet/familiar-magic
Releases · afamiliarquiet/familiar-magic
v1.0.9
refix
- fixed summoning requests sometimes causing packet errors. which is the same thing that happened to using an enchanted hat and i already fixed that but now i did it again
Full Changelog: v1.0.8...v1.0.9
v1.0.8
now orientable!
- stuck a piece of amethyst on the northwest corner of the table for orienting the menu
- added tooltips for candle error icons in the menu
- fixed shadowy name tag magic causing them to disappear when getting an entity's true name
Full Changelog: v1.0.7...v1.0.8
v1.0.7
mrp mrp
- copy true name acquisition function to unsinged true names
- fix recipe for megumin's hat
Full Changelog: v1.0.6...v1.0.7
v1.0.6
foxfix
- last time i said i made foxes more willing to summon. this time it's true
Full Changelog: v1.0.5...v1.0.6
v1.0.5
oops
- gave foxes a little more motivation to summon
- turns out neo server config isn't very cooperative these days. moved back to common
- fixed big hat worn trying to parent itself to a model that doesn't exist
- switched to using entity tag instead of an empty interface to determine if an entity is hattable
- took off the summoning table's training weights and give it full power to summon any entity, not just living
- fixed packet exploding if you try to hat a mob with a fancy hat
- fixed shadowy hats disappearing in survival and duplicating in creative when hatting/unhatting critters
Full Changelog: v1.0.4...v1.0.5
v1.0.4
EXPLOSION!!!
- added megumin's hat for compat with fbombs (thank chai for this, i just did the easy part)
Full Changelog: v1.0.3...v1.0.4
v1.0.3
have you heard the buzz? before long, modfest will be in town
- fixed hat data being applied to every entity
- added optional argument to /placecandles for lit/unlit candles
- added mod icon
- added config option to require a willing tag on non-player summoning targets
- added autoplacement of candles in adventure mode when placing on smoke wisps (may be removed in a later version after modfest)
Full Changelog: v1.0.2...v1.0.3
v1.0.2
pretty colors
not so flat anymore! they do taste a bit grainy though
- textures updated, by the way! that's what this update is :)
Full Changelog: v1.0.1...v1.0.2
v1.0.1
a dash of modfestive spirit
getting things showcase ready :)
- added a summoning lock to the table's inventory (there's a portal there, you can't touch that stuff!)
- gave the table a lil more juice to summon across dimensions
- carved some extra magic into the table to show you what's wrong with your candles (works best w/ a true name inserted)
- told foxes about summoning (if they see a primed summoning table and they've got fire in their mouth, they might give it a try!)
- random tiny qualitystuffs (the textures still crave attention)
- fixed client not knowing how to properly interact with summoning table inventory
Full Changelog: v1.0.0...v1.0.1
v1.0.0
Initial release!
Featuring basic summoning mechanics and a big hat! Check the readme for more info on using the mod.
Full Changelog: https://github.com/afamiliarquiet/familiar-magic/commits/v1.0.0