Skip to content

Commit

Permalink
Fix l4d1 reservation offsets
Browse files Browse the repository at this point in the history
  • Loading branch information
accelerator74 committed May 6, 2024
1 parent 057e6ce commit 93ae32e
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion l4d1_offsets_linux.h
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@

const char* engine_dll = "engine.so";
int slots_offs = 94; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
int reservation_idx = 61; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
int reservation_idx = 60; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
int maxhuman_idx = 132; // CTerrorGameRules::GetMaxHumanPlayers vtable

#endif //_INCLUDE_L4D1_OFFSETS_LINUX_
2 changes: 1 addition & 1 deletion l4d1_offsets_win32.h
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@

int sv_offs = 6; // IServer pointer (in IVEngineServer::CreateFakeClient)
int slots_offs = 96; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
int reservation_idx = 60; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
int reservation_idx = 59; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
int maxhuman_idx = 131; // CTerrorGameRules::GetMaxHumanPlayers vtable

#endif //_INCLUDE_L4D1_OFFSETS_WIN32_

0 comments on commit 93ae32e

Please sign in to comment.