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Fix l4d1 windows crash
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accelerator74 authored May 6, 2024
1 parent f665622 commit 057e6ce
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2 changes: 1 addition & 1 deletion l4d1_offsets_win32.h
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
#define _INCLUDE_L4D1_OFFSETS_WIN32_

int sv_offs = 6; // IServer pointer (in IVEngineServer::CreateFakeClient)
int slots_offs = 95; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
int slots_offs = 96; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
int reservation_idx = 60; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
int maxhuman_idx = 131; // CTerrorGameRules::GetMaxHumanPlayers vtable

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