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sc2: Added Pygalisks #321
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sc2: Added Pygalisks #321
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MatthewMarinets
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…ther than player; fixed burrow splat
…while fastbuild cheatcode is active
Ziktofel
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Nov 28, 2024
<Sight value="6"/> | ||
<Food value="-1"/> | ||
<CostCategory value="Army"/> | ||
<CostResource index="Minerals" value="50"/> |
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Ziktofel
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Nov 28, 2024
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<UnitIcon value="Assets\Textures\btn-unit-zerg-omegalisk.dds"/> | ||
<HeroIcon value="Assets\Textures\btn-unit-zerg-omegalisk.dds"/> |
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Adding pygalisks.
pairs with client PR #357
Currently adding them on the Predator Nest, but I'm not completely happy with it, because the whole point is they're supposed to be accessible. Gave them a 30s cooldown and uncapped count by default, though that means merc upgrades can't realistically affect them. Currently 6 for
300 minerals (50 minerals per)450 minerals (75 per).Edit: Trying them out on a few maps, I found I was very constrained by cooldown times with no real recourse. To address this, I moved the CD restriction from being player-bound to unit-bound (unit being Predator Nest), so multiple Predator Nests can be used to get better production. Still not happy with this as it's the only unit that behaves this way.
I buffed their stats slightly from Piercing the Shroud:
Also gave them burrow and a chibified version of the Ultra's old Ram attack, at about half the attack speed of their vs units attack but 25 damage per attack.
I like the identity of a small, cheap, but durable army that has low DPS. They still melt vs anything that does more than zergling damage per attack lol.
TODO