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sc2: Added Pygalisks #321

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merged 10 commits into from
Nov 28, 2024
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MatthewMarinets
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@MatthewMarinets MatthewMarinets commented Nov 26, 2024

Adding pygalisks.

pairs with client PR #357

Currently adding them on the Predator Nest, but I'm not completely happy with it, because the whole point is they're supposed to be accessible. Gave them a 30s cooldown and uncapped count by default, though that means merc upgrades can't realistically affect them. Currently 6 for 300 minerals (50 minerals per) 450 minerals (75 per).

Edit: Trying them out on a few maps, I found I was very constrained by cooldown times with no real recourse. To address this, I moved the CD restriction from being player-bound to unit-bound (unit being Predator Nest), so multiple Predator Nests can be used to get better production. Still not happy with this as it's the only unit that behaves this way.

I buffed their stats slightly from Piercing the Shroud:

  • Damage +4 (4->8)
  • Life +25 (50->75)
  • Armor +1 (2->3)

Also gave them burrow and a chibified version of the Ultra's old Ram attack, at about half the attack speed of their vs units attack but 25 damage per attack.

I like the identity of a small, cheap, but durable army that has low DPS. They still melt vs anything that does more than zergling damage per attack lol.

TODO

  • Proper Unlock Trigger
  • Some upgrades
    • Ducal Blades (splash damage)
    • Stim (they are a dominion experiment)
    • Combat Carapace (+25 health, mashup of Combat Shield+Organic Carapace)

@MatthewMarinets
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image
image
image

Changed around the wireframes and buttons a bit so you can more easily tell them apart from ultras in the command-card. Not fully happy with the button, it's kind of the wrong colour, but all the other ultralisk buttons are even more off (and the baseline one looks huge)

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Tested with /send commands, everything unlocked properly (even the Predator nest on getting Pygalisks).
image

I'm not fully happy with them on the predator nest; it would be nice to see a different way to build them, but it will do for now until we agree on a better solution.

@MatthewMarinets MatthewMarinets marked this pull request as ready for review November 28, 2024 07:41
<Sight value="6"/>
<Food value="-1"/>
<CostCategory value="Army"/>
<CostResource index="Minerals" value="50"/>
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Snímek obrazovky pořízený 2024-11-28 17-46-10
Should match the unburrowed form

Comment on lines 27574 to 27575
<UnitIcon value="Assets\Textures\btn-unit-zerg-omegalisk.dds"/>
<HeroIcon value="Assets\Textures\btn-unit-zerg-omegalisk.dds"/>
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Snímek obrazovky pořízený 2024-11-28 21-33-21

Set it to match the button "Assets\Textures\btn-unit-collection-primal-ultralisk.dds
The current one looks the same as the standard Ultra

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Snímek obrazovky pořízený 2024-11-28 21-44-19
No HP upgrade, no upgrade icons

@Ziktofel Ziktofel merged commit 8cc24ae into Ziktofel:sc2-next Nov 28, 2024
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2 participants