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sc2: Changing pygalisk sounds, buttons, and wireframes to better dist…
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…inguish from ultras
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MatthewMarinets committed Nov 26, 2024
1 parent 8521070 commit 036e6fa
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Showing 3 changed files with 26 additions and 11 deletions.
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Expand Up @@ -27545,18 +27545,18 @@
<UnitIcon value="Assets\Textures\btn-unit-zerg-omegalisk.dds"/>
<HeroIcon value="Assets\Textures\btn-unit-zerg-omegalisk.dds"/>
<GroupIcon>
<Image value="Assets\Textures\Wireframe-Zerg-Ultralisk.dds"/>
<Image value="Assets\Textures\wireframe-collection-primal-ultralisk.dds"/>
</GroupIcon>
<Wireframe>
<Image value="Assets\Textures\Wireframe-Zerg-Ultralisk.dds"/>
<Image value="Assets\Textures\wireframe-collection-primal-ultralisk.dds"/>
</Wireframe>
<SoundArray index="Birth" value="UltraliskBirth"/>
<SoundArray index="Ready" value="Ultralisk_Ready"/>
<SoundArray index="Help" value="Ultralisk_Help"/>
<SoundArray index="What" value="Ultralisk_What"/>
<SoundArray index="Yes" value="Ultralisk_Yes"/>
<SoundArray index="Attack" value="Ultralisk_Attack"/>
<SoundArray index="Pissed" value="Ultralisk_Pissed"/>
<SoundArray index="Ready" value="AP_Pygalisk_Ready"/>
<SoundArray index="What" value="AP_Pygalisk_What"/>
<SoundArray index="Yes" value="AP_Pygalisk_Yes"/>
<SoundArray index="Attack" value="AP_Pygalisk_Attack"/>
<SoundArray index="Pissed" value="AP_Pygalisk_Pissed"/>
<LifeArmorIcon value="Assets\Textures\btn-upgrade-zerg-groundcarapace-level0.dds"/>
<ShieldArmorIcon value="Assets\Textures\btn-upgrade-zerg-swarmfrenzy.dds"/>
<VitalColors index="Shields">
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Expand Up @@ -6936,13 +6936,13 @@
<HotkeyAlias value="AP_YggdrasilAssimilate"/>
</CButton>
<CButton id="AP_Pygalisk">
<Icon value="Assets\Textures\btn-unit-zerg-ultralisk.dds"/>
<AlertIcon value="Assets\Textures\btn-unit-zerg-ultralisk.dds"/>
<Icon value="Assets\Textures\btn-unit-collection-primal-ultralisk.dds"/>
<AlertIcon value="Assets\Textures\btn-unit-collection-primal-ultralisk.dds"/>
<EditorCategories value="Race:Zerg"/>
</CButton>
<CButton id="AP_PygaliskSummon">
<Icon value="Assets\Textures\btn-unit-zerg-ultralisk.dds"/>
<AlertIcon value="Assets\Textures\btn-unit-zerg-ultralisk.dds"/>
<Icon value="Assets\Textures\btn-unit-collection-primal-ultralisk.dds"/>
<AlertIcon value="Assets\Textures\btn-unit-collection-primal-ultralisk.dds"/>
<EditorCategories value="Race:Zerg"/>
</CButton>
<CButton id="AP_BioMechanicalStockpiling">
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15 changes: 15 additions & 0 deletions Mods/ArchipelagoPlayer.SC2Mod/Base.SC2Data/GameData/SoundData.xml
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Expand Up @@ -12292,6 +12292,21 @@
<Volume value="-3.000000,-1.000000"/>
<EditorCategories value="Race:Zerg"/>
</CSound>
<CSound id="AP_Pygalisk_Attack" parent="Ultralisk_Attack">
<Pitch value="18.000000,20.000000"/>
</CSound>
<CSound id="AP_Ultralisk_Pissed" parent="Ultralisk_Pissed">
<Pitch value="18.000000,20.000000"/>
</CSound>
<CSound id="AP_Ultralisk_Ready" parent="Ultralisk_Ready">
<Pitch value="18.000000,20.000000"/>
</CSound>
<CSound id="AP_Ultralisk_What" parent="Ultralisk_What">
<Pitch value="18.000000,20.000000"/>
</CSound>
<CSound id="AP_Ultralisk_Yes" parent="Ultralisk_Yes">
<Pitch value="18.000000,20.000000"/>
</CSound>
<CSound id="AP_Tyrannozor_AttackImpact" parent="Combat">
<EditorCategories value="Race:Zerg"/>
<AssetArray File="Assets\Sounds\Zerg\Ultralisk\Ultralisk_AttackImpact0.wav"/>
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