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Fix: Call setAssemblyPoint with bCheck=false when loading saved structures #3769

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To ensure that the structure receives the assembly point location that was in the save.

(Issues could arise for saved games where structures existed beyond the scroll limits - for example, in a custom campaign where the map is gradually expanded in response to events. When bCheck is true, setAssemblyPoint() attempts to replace the assembly point within the scroll limits.)

…tures

To ensure that the structure receives the assembly point location that was in the save.

(Issues could arise for saved games where structures existed beyond the scroll limits - for example, in a custom campaign where the map is gradually expanded in response to events.)
@past-due past-due merged commit f96ba15 into Warzone2100:master Apr 27, 2024
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@past-due past-due deleted the 2024_04_fix_load_save_structure_assembly_points_1 branch April 27, 2024 23:41
@past-due past-due added this to the 4.5.0-beta1 milestone Apr 27, 2024
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