Fix: Call setAssemblyPoint with bCheck=false when loading saved structures #3769
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
To ensure that the structure receives the assembly point location that was in the save.
(Issues could arise for saved games where structures existed beyond the scroll limits - for example, in a custom campaign where the map is gradually expanded in response to events. When
bCheck
istrue
,setAssemblyPoint()
attempts to replace the assembly point within the scroll limits.)