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Including support for the new Campaign Mod Packaging
mod-info.json
alpha.json
->fracturedkingdom.json
, and remove all other (override) campaign (no longer needed)gamedesc.lev
(no longer needs anything but Fractured Kingdom levels)README.md
with WZ 4.5.0+ campaign mod instructionsaudio.cfg
to json format, use a separate file for just the overrides for this mod (WZ 4.5.0+)NOTE: To test, needs a WZ master branch build that is Warzone2100/warzone2100@53301e1 or later
Once you have a new-enough master branch build of WZ, package the contents of the repo into a
.wz
file and then install the.wz
file inmods/campaign
(not autoload). This will enable it to work with the new campaign selector UI.Remaining items:
Look into log spam on loading save game (might be a core WZ bug that needs to be fixed, or does it not impact behavior?)This was a WZ bug affecting loading assembly points for structures outside of the scroll limits. Fix: Call setAssemblyPoint with bCheck=false when loading saved structures warzone2100#3769 fixes itPossible future TODO (left for a later PR):