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  • Shiro Games
  • France

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  1. Dune Dune Public

    My last game engine - Currently using DirectX12, I'm trying to create an abstraction layer to allow different graphic API - Work in Progress, a lot of TODO

    C++

  2. JobSystem JobSystem Public

    A very simple unoptimized JobSystem.

    C++

  3. The-state-of-art-of-Dynamic-Global-Illumination-in-video-games The-state-of-art-of-Dynamic-Global-Illumination-in-video-games Public

    This is my research work on the state-of-art of Dynamic Global Illumination in video-games that I did during the summer of 2021 for my 1st year at Cnam-ENJMIN.