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Dune
Dune PublicMy last game engine - Currently using DirectX12, I'm trying to create an abstraction layer to allow different graphic API - Work in Progress, a lot of TODO
C++
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The-state-of-art-of-Dynamic-Global-Illumination-in-video-games
The-state-of-art-of-Dynamic-Global-Illumination-in-video-games PublicThis is my research work on the state-of-art of Dynamic Global Illumination in video-games that I did during the summer of 2021 for my 1st year at Cnam-ENJMIN.
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