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Sage's Soul

Xaikii edited this page Jun 5, 2022 · 3 revisions
1.16+ Post-Transcended Update

Effect:

Improves the Item's Attributes scaling with Levels on the Item. Shift-Rightclick an Anvil to transfer experience.


Max. Level: 10
Treasure: Yes
Rarity: Very_Rare
Equipable: Armor, Elytra, Weapon, Tools, Bow, Crossbow, Trident, Potion
Tradeable: False

Formula:

[Enchanted] = Log10(10+(((Level^2)/2)+AllItemEnchantmentLevel)^(1/EnchantmentDividor))
[MiningSpeed] *= 1 + ToolMiningSpeed * (1+(ln(7.39+ItemLevel^2)/(MiningSpeed/ToolMiningSpeed))^[Enchanted])/ToolMiningSpeed) 
[AttackSpeed] *= 1+((-0.5+sqrt(0.25+2*ItemLevel*AttackSpeedScaling))^[Enchanted])/AttackSpeedDividor
[UsageSpeed/DrawSpeed] *= 1/(log10(1000+(ItemLevel*DrawSpeedScaling)^[Enchanted])-2) 
[Armor] += ((-0.5+sqrt(0.25+8*(ItemLevel*sqrt(Level))*ArmorScaling))^[Enchanted])/ArmorScalingDividor 
[Armor Toughness] += ((-0.5+sqrt(0.25+1*(ItemLevel*sqrt(Level))*ToughnessScaling))^[Enchanted])/ToughnessScalingDividor 
LevelScaling 1.0
EnchantmentDividor 4.0
AttackSpeedScaling 1.0
AttackSpeedDividor 128
DrawSpeedScaling 1.0
ArmorScaling 1.0
ArmorScalingDividor 128
ToughnessScaling 1.0
ToughnessScalingDividor 128

Incompatible:

N/A


Special Notes:

MiningSpeed and AttackSpeed&DrawSpeed will only be applied by your MainHand
Armor & Armor Toughness will be applied on all active Slots.
UsageSpeed refers to anything that uses the vanilla rightclick(hold) event, like bows, trident, potions and such.
The EXP required to transfer to the Item is equal to Experience of LvL: (CurrentItemLevel + 5)
e.g. if your Item is Level 100, and you want to increase it, you'd need the experience of PlayerLevel 105-109

Legacy 1.12.2 & 1.14.4

Effect:

Improves the Item's Attributes scaling with Levels on the Item. Shift-Rightclick an Anvil to transfer experience.


Max. Level: 10
Treasure: Yes
Rarity: Very_Rare
Equipable: Armor, Elytra, Weapon, Tools, Bow, Crossbow, Trident, Potion
Tradeable: False

Formula:

[Enchanted] = Log10(10+(((Level^2)/2)+AllItemEnchantmentLevel)^(1/EnchantmentDividor))
[MiningSpeed] *= 1 + ToolMiningSpeed * (1+(ln(7.39+ItemLevel^2)/(MiningSpeed/ToolMiningSpeed))^[Enchanted])/ToolMiningSpeed) 
[AttackSpeed] *= 1+((-0.5+sqrt(0.25+2*ItemLevel*AttackSpeedScaling))^[Enchanted])/AttackSpeedDividor
[UsageSpeed/DrawSpeed] *= 1/(log10(1000+(ItemLevel*DrawSpeedScaling)^[Enchanted])-2) 
[Armor] += ((-0.5+sqrt(0.25+8*(ItemLevel*sqrt(Level))*ArmorScaling))^[Enchanted])/ArmorScalingDividor 
[Armor Toughness] += ((-0.5+sqrt(0.25+1*(ItemLevel*sqrt(Level))*ToughnessScaling))^[Enchanted])/ToughnessScalingDividor 
LevelScaling 1.0
EnchantmentDividor 4.0
AttackSpeedScaling 1.0
AttackSpeedDividor 128
DrawSpeedScaling 1.0
ArmorScaling 1.0
ArmorScalingDividor 128
ToughnessScaling 1.0
ToughnessScalingDividor 128

Incompatible:

N/A


Special Notes:

MiningSpeed and AttackSpeed&DrawSpeed will only be applied by your MainHand
Armor & Armor Toughness will be applied on all active Slots.
UsageSpeed refers to anything that uses the vanilla rightclick(hold) event, like bows, trident, potions and such.
The EXP required to transfer to the Item is equal to Experience of LvL: (CurrentItemLevel + 5)
e.g. if your Item is Level 100, and you want to increase it, you'd need the experience of PlayerLevel 105-109

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