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Alchemist's Blessing

Xaikii edited this page Jun 18, 2022 · 5 revisions
1.16+ Post-Transcended Update

Effect:

Shift-Rightclicking an Anvil will consume all of your Redstone in your Inventory. Requires a beacon, transmutates Items on thus Beam. This Action consumes Redstone.


Max. Level: 4
Treasure: Yes
Rarity: Very_rare
Equipable: Tool
Tradeable: False

Formula:

[Amount] += Level-1 + Min(Random(Looting|Fortune + 1), Level) 
[Consumption] -= ceil((Level*Stacksize*ConsumptionPerLvL)^0.6505)
[ExperienceSize] = ceil(sqrt(Level*BaseExperienceScaling)+sqrt(Random(Level*BonusExperienceScaling))) 

inputItem,outputItem,amount
minecraft:iron_ingot, minecraft:gold_nugget,1
minecraft:sugar, minecraft:gunpowder,1
minecraft:wheat, minecraft:string,2
ConsumptionPerLvL 1.0
BaseExperienceScaling 1.0
BonusExperienceScaling 1.0

Incompatible:

Alchemist's Grace, Mending, Ender Mending


Special Notes:

The Amount in the Map is randomized between 1 and the Value.
Item not included in the List, are converted into EXP.
Transmutation that can not be covered by Redstone, use Durability instead.

Legacy 1.12.2 & 1.14.4

Effect:

Shift-Rightclicking an Anvil will consume all of your Redstone in your Inventory. Requires a Beam of Light, transmutates Items on thus Beam. This Action consumes Redstone.


Max. Level: 4
Treasure: Yes
Rarity: Very_rare
Equipable: Tool
Tradeable: False

Formula:

[Amount] += Level-1 + Min(Random(Looting|Fortune + 1), Level) 
[Consumption] -= ceil((Level*Stacksize*ConsumptionPerLvL)^0.6505)
[ExperienceSize] = ceil(sqrt(Level*BaseExperienceScaling)+sqrt(Random(Level*BonusExperienceScaling))) 

inputItem,outputItem,amount
minecraft:iron_ingot, minecraft:gold_nugget,1
minecraft:sugar, minecraft:gunpowder,1
minecraft:wheat, minecraft:string,2
ConsumptionPerLvL 1.0
BaseExperienceScaling 1.0
BonusExperienceScaling 1.0

Incompatible:

Alchemist's Grace, Mending, Ender Mending


Special Notes:

The Amount in the Map is randomized between 1 and the Value.
Item not included in the List, are converted into EXP.
Transmutation that can not be covered by Redstone, use Durability instead.

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