Releases: Team-RTG/Passable-Leaves
Releases · Team-RTG/Passable-Leaves
1.12-2.0.2-FINAL
- Dump useless proxies
- Separate client and server config sync handlers and make them static
- Forge mod properly depends on the coremod version it was built with
- Use the version of I18n in net.minecraft.util.text.translation instead
of the client-only one in net.minecraft.client.resources which does
not exist on dedicated servers and will throw an exception from the
custom DamageSource - Removed config save check from PLConfig#sync
- Updated save command to only save when the config has changed
- Properly sync values on the server when a config change has been made
- Updated config comments to show legal value ranges and default
property values - Updated console command executor and command usage to show default
property values - Adjusted speed reduction settings minimums from 0 to 5 to prevent
entities from getting stuck - Adjusted speed reduction value range in collision handler
PassableLeaves-1.12.2-2.0.0
CHANGELOG
- Passing through leaves now plays a sound, for extra immersion (also makes a great intrusion detection system for your base)
- You can take damage from falling onto leaves (terms & conditions apply... see config file for details)
- The default speed modifier has been changed from 75 to 90... passing through leaves now feels more like you're passing through leaves instead of quicksand.
PassableLeaves-1.12.1-6.2.0.0
Updated to 1.12.1
PassableLeaves-1.12-6.1.0.0
Updated to 1.12
PassableLeaves-1.11.2-5.1.0.0
Initial release for 1.11.2
PassableLeaves-1.10.2-4.1.0.1
Changelog
- Fixed mod_creds in build.properties
- IFMLLoadingPlugin.MCVersion now uses ModInfo.MC_VERSION
PassableLeaves-1.10.2-4.1.0.0
Initial release.