Releases: TRPG0/ArchipelagoULTRAKILL
Releases · TRPG0/ArchipelagoULTRAKILL
ArchipelagoULTRAKILL 2.2.2
ArchipelagoULTRAKILL 2.2.1
- Updated Archipelago.MultiClient.Net to
6.0.0-rc5
. - Fixed a logic error for 7-2: Secret Weapon.
- Fixed secret mission locations not being colored correctly in hint popups.
ArchipelagoULTRAKILL 2.2.0
- Fixed item notifications not working on patch 15c.
- Fixed item notifications for other players not having colored text.
- Fixed shop item descriptions for other players accidentally being partially cut off at the beginning.
- Fixed skulls for 1-4 and 5-1 being duplicated when reconnecting to a server.
- Added "Switches pressed" and "Assembled Hank" to act stats.
- Skull icons on level select are slightly smaller.
- Added skull icons to pause menu.
- Added switch icons to level select and pause menu.
- Switches now use their own unique color.
- Firestarter can now be selected as a starting weapon in certain specific cases.
ArchipelagoULTRAKILL 2.1.1
- Fixed "7-2: Secret Weapon" not being checked properly.
- Fixed incorrect logic for switches in 7-2.
- Fixed secondary fire indicator being visible for weapons that don't have one when using Classic HUD.
- Fixed text log not repositioning itself when using Classic HUD.
ArchipelagoULTRAKILL 2.1.0
It has been over a year since the first version of Archipelago for ULTRAKILL! Thanks for playing :)
Note that games started on 2.0.7 or older will not be playable on this version. Finish your games in progress before updating.
- Various adjustments/improvements for logic in Prelude and Act I. [@KernRat] #13 #16
- All items are now remote.
- Added the Sawed-On, JumpStart, Firestarter, and alternate shotgun to randomizer.
- Added a visual for whether the secondary fire is unlocked for the currently held weapon.
- Added custom graphics for the secondary fire of the Piercer, Core Eject, Attractor, and Freezeframe.
- Secondary fire items now have unique icons.
- You can now choose for the revolver, shotgun, and nailgun to be in their default or alternate forms. The form that isn't chosen must be unlocked.
- The switches in the Limbo layer and in 7-2 can now be randomized.
- Clash Mode can now be randomized.
- Added an option for rewards for every room cleaned in 7-S.
- Added an option for rewards for giving Hank a head in 1-4 and 5-3.
- Added an option for a reward for winning chess against a bot in the Developer Museum.
- Added an option for a reward for winning the rocket race in the Developer Museum.
- Powerups will now wait until the timer starts before activating.
- Powerups will no longer activate in secret missions, the sandbox, or the Developer Museum.
- Added skull icons for secret missions.
- Fixed secret missions not ending properly.
- Fixed sometimes being able to use the Core Eject and Pump Charge even when they are not unlocked.
- Fixed soap immediately being held even when no arms are unlocked.
- Fixed not having any arms equipped in 5-S.
- The save slot menu will now display the name and number of locations checked for randomized slots.
- Added new death link messages.
- Added links to Thunderstore, Github, and the AP After Dark Discord in the options menu.
ArchipelagoULTRAKILL 2.0.7
- Fixed to work on patch 15.
- Fixed sounds not playing when buying weapons from the shop.
ArchipelagoULTRAKILL 2.0.6
- Fixed being unable to receive some items from other players after reconnecting to a server.
ArchipelagoULTRAKILL 2.0.5
- Fixed generation failing on newer Archipelago versions due to duplicate entrance names.
- Fixed no arm being equipped in 5-S.
- Fixed a bug that could immediately disconnect the player after connecting.
ArchipelagoULTRAKILL 2.0.4
- Fixed item notifications not appearing most of the time when receiving items from other players.