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Releases: TRPG0/ArchipelagoULTRAKILL

ArchipelagoULTRAKILL 2.0.2

23 Jan 05:36
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  • Fixed glass not being removed in 0-1 after restarting from a checkpoint. [@KernRat] #12
  • Fixed music reverting to default in 0-5 after restarting from a checkpoint.

ArchipelagoULTRAKILL 2.0.1

18 Jan 03:54
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  • Fixed to work on patch 14c.
  • Fixed completed levels not being counted in the stats if the final rank was a D.
  • Added a goal counter to the stats.
  • Added stats for Prime Sanctums.
  • Fixed music randomizer not working in P-1 and P-2.

ArchipelagoULTRAKILL 2.0.0

15 Jan 01:14
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  • A large portion of the mod has been rewritten.
    • Note that games started on 1.2.5 or older will not be playable on this version. Finish your games in progress before updating.
  • Added new content from Layer 7.
  • Added a summary of levels unlocked or completed, secrets found, and etc. which can be seen when hovering over an act on the act select screen.
  • Several trap items have been buffed.
    • Stamina Limiters and Wall Jump Limiters both set stamina or wall jumps to 0, instead of reducing by 1.
    • Hard Damage now adds 75 instead of 50 hard damage.
    • Radiant Aura now lasts for 15 seconds instead of 10, the same as all other trap items.
  • Fixed incorrect logic for 4-1 Secret 5 and Challenge.
  • Tweaked how items are received, which hopefully fixes instances of not actually getting items when sent by other players.
  • Fixed various bugs related to the shop.

ArchipelagoULTRAKILL 1.2.5

22 Dec 03:27
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  • Quick update so that randomizer can be played on the current version.
    • This update does not contain any new content from Layer 7, that will be coming soon.
  • Archipelago no longer depends on UMM.

ArchipelagoULTRAKILL 1.2.4

15 Oct 03:59
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  • Added "hint mode", which disables all randomization, and allows connecting to other games' slots to unlock hints while playing The Cyber Grind.
  • The chat box in the options menu will now properly clear itself after sending a message.
  • Fixed a crash that would occur after Death Link was enabled, then disconnecting, then reconnecting.

ArchipelagoULTRAKILL 1.2.3

01 Sep 20:44
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  • Death Link is now supported.
  • Fixed more arm related bugs.

ArchipelagoULTRAKILL 1.2.2

30 Aug 04:54
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  • Fixed sometimes being unable to use the Feedbacker when starting a new run.
  • The "ARMS" panel of the shop is now visible after receiving the Feedbacker.
  • Hints can no longer be earned while cheats are enabled.

ArchipelagoULTRAKILL 1.2.1

15 Aug 00:52
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  • Randomizer runs that were generated prior to 1.2.0 can now be played on the current version.
  • Slightly tweaked the way that the level select is modified. (Should be much less annoying to navigate with a controller)

ArchipelagoULTRAKILL 1.2.0

14 Aug 00:11
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  • There are now many options that can be changed in-game thanks to the PluginConfigurator mod.
    • Connecting to a server can now be done through the options menu. (You can still use the command if you want to, though)
    • Settings for the current run can be viewed in the options menu.
    • The log that appears at the bottom of the screen can be adjusted in the options menu.
    • Every UI color used by Archipelago can now be customized.
    • While connected to a server, a list of all acquired hints can be viewed in the options menu.
  • You can now choose to remove secret mission completions from logic, if you would prefer not to do them.
  • Unlocking hints while playing The Cyber Grind can now be disabled, if you want.
  • The stats screen can now be opened anytime, even while playing levels that haven't been completed yet.
  • Custom weapon colors are now always unlocked.
  • A new powerup has been added: Air Jump, which allows the player to use their wall jumps as additional midair jumps.
  • A new trap has been added: Radiant Aura, which gives all enemies Radiance for 10 seconds.
  • You can now enable Boss Rewards, which adds location checks for the boss at the end of each layer.
    • When set to "Extended", location checks will also be added for the Very Cancerous Rodent in 1-2 and the Mysterious Druid Knight (& Owl) in 4-3.
  • You can now enable Fish Rewards, which adds location checks for catching each fish in 5-S.
  • The music that plays during gameplay can now be randomized. Note that some music is never randomized.
  • UI and weapon colors can be randomized, either once at the beginning of each run, or every time a new level is loaded.

ArchipelagoULTRAKILL 1.1.6

08 Jul 05:57
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  • Leaderboard times can no longer be submitted while playing randomizer.
  • Every 5 waves cleared in The Cyber Grind will now unlock a random hint.