Allow you to define thirdperson camera center offset #21
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Currently, third person camera is always centered around the entity origin, which can be undesirable and lead to problems such as the camera getting stuck in the ground on vehicles with certain models
Allowing you to define a custom camera center offset should help with this issue
Model origin of Speedo:
Model origin of simfphys Volga:
Model origin of LFS BF 109:
Camera getting stuck inside ground on LFS BF 109: