A pack of content and entity classes to add cars, motorcycles, planes, helicopters and tanks to Garry's Mod.
- Includes base classes for cars, motorcycles, helicopters, planes and tanks
- Duplicator/Advanced Duplicator 2 support
- You can use the regular sandbox Color tool
- No constraints are used for wheel physics
- Comes with 4 cars, a bus, a ATV, 2 motorcycles, 2 planes and a tank
- First person and GTA-like third person camera
- Players can fall off motorcycles
- Vehicles can set custom player poses per seat
- Editable engine/transmission/traction properties for cars and motorcycles
- Car headlights, reverse lights, break lights and horns
- Separate chassis and engine health
- Some vehicles can switch between weapons
- Some aircraft can deploy flare countermeasures
- Vehicle turrets are lag compensated (currently in a limited fashion)
- All vehicles (except tanks) can be controlled with Wiremod
- Show indicators while driving/flying near the skybox (invisible map walls)
- Camera sensitivity, distance, FOV, and auto-center
- 3 mouse input modes for flying: Point-to-aim (LFS), Control movement directly (WAC) and Free camera (GTA V)
- Custom key binds, manual gear shifting toggle
- Change the volume for land vehicles, aircraft and explosions
- Change the volume of all Glide vehicles when someone is talking on voice chat
- Toggle tips, headlight shadows, automatic headlights, and many others
Vehicle Repair
SWEP, shows the chassis and engine healthHoming Launcher
SWEP, can also lock on any player on a seat
- Missile Launcher
- Projectile Launcher
- Turret
- Vehicle Material
- Wheel Model
- Water Driving
- Many different wheel sounds for different surfaces
- Custom tags when looking at Glide vehicles
- Custom tags when looking at players while driving Glide vehicles
- Lots of optimizations (model LODs, client-side vehicle sounds/animations only play when they are near you, etc)
- Custom notifications system
Command | Description |
---|---|
glide_damage_multiplier_bullet <number> |
Damage multiplier for bullets hitting Glide vehicles |
glide_damage_multiplier_blast <number> |
Damage multiplier for explosions hitting Glide vehicles |
glide_damage_multiplier_collision <number> |
Damage multiplier taken by Glide vehicles after colliding against other things |
Command | Description |
---|---|
sbox_maxglide_vehicles <number> |
Max. number of Glide vehicles that one player can have |
sbox_maxglide_standalone_turrets <number> |
Max. number of Glide Turrets that one player can have |
sbox_maxglide_missile_launchers <number> |
Max. number of Glide Missile Launchers that one player can have |
sbox_maxglide_projectile_launchers <number> |
Max. number of Glide Projectile Launchers that one player can have |
Command | Description |
---|---|
glide_turret_max_damage <number> |
Maximum damage dealt per bullet for Glide Turrets |
glide_turret_min_delay <number> |
Minimum delay allowed for Glide Turrets |
Command | Description |
---|---|
glide_missile_launcher_min_delay <number> |
Minimum delay allowed for Glide Missile Launchers |
glide_missile_launcher_max_lifetime <number> |
Maximum missile flight time allowed for Glide Missile Launchers |
glide_missile_launcher_max_radius <number> |
Maximum radius from explosions created by Glide Missile Launchers |
glide_missile_launcher_max_damage <number> |
Maximum damage dealt by explosions from Glide Missile Launchers |
Command | Description |
---|---|
glide_projectile_launcher_min_delay <number> |
Minimum delay allowed for Glide Projectile Launchers |
glide_projectile_launcher_max_lifetime <number> |
Maximum projectile flight time allowed for Glide Projectile Launchers |
glide_projectile_launcher_max_radius <number> |
Maximum radius from explosions created by Glide Projectile Launchers |
glide_projectile_launcher_max_damage <number> |
Maximum damage dealt by explosions from Glide Projectile Launchers |
Please follow the these rules before opening pull requests.