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Run all of Starfield's Steam callbacks on its main thread
Builds #511: Commit 97de623 pushed by Kaldaien
September 28, 2023 23:56 8m 17s main
September 28, 2023 23:56 8m 17s
Added DLSS-G detection for all D3D12 games
Builds #510: Commit 9fe0258 pushed by Kaldaien
September 28, 2023 20:13 9m 13s main
September 28, 2023 20:13 9m 13s
Add explicit support for sporadic (i.e. only during gameplay) Reflex …
Builds #509: Commit 1c74167 pushed by Kaldaien
September 28, 2023 14:40 8m 6s main
September 28, 2023 14:40 8m 6s
Handle Auto-DLSS-G pacing mode better when using FSR2Streamline
Builds #508: Commit 7a22780 pushed by Kaldaien
September 28, 2023 05:25 8m 26s main
September 28, 2023 05:25 8m 26s
Added alternate thread scheduling mode for Starfield
Builds #507: Commit b272a8a pushed by Kaldaien
September 28, 2023 04:25 6m 46s main
September 28, 2023 04:25 6m 46s
Fix typo on d3d11_shader.h
Builds #506: Commit 65bb08c pushed by Kaldaien
September 28, 2023 01:36 3m 44s imgui-upgrade
September 28, 2023 01:36 3m 44s
Broken attempt at upgrading :)
Builds #505: Commit 832664a pushed by Kaldaien
September 28, 2023 01:35 3m 20s imgui-upgrade
September 28, 2023 01:35 3m 20s
Pin NVIDIA's Optical Flow API DLL instead of DLSS-G constantly loadin…
Builds #504: Commit 28d63ea pushed by Kaldaien
September 27, 2023 23:46 6m 9s main
September 27, 2023 23:46 6m 9s
Automatically load FSR2Streamline.asi w/ lazy load order if it is pre…
Builds #503: Commit 15472bf pushed by Kaldaien
September 27, 2023 22:40 7m 54s main
September 27, 2023 22:40 7m 54s
Fixed Bethesda plug-in not building in 32-bit configs
Builds #502: Commit 942358e pushed by Kaldaien
September 27, 2023 15:50 7m 36s main
September 27, 2023 15:50 7m 36s
Added additonal HDR rendertarget upgrades for Starfield's single-chan…
Builds #501: Commit 763b910 pushed by Kaldaien
September 27, 2023 10:15 10m 9s main
September 27, 2023 10:15 10m 9s
CodeQL
CodeQL #104: Scheduled
September 26, 2023 17:41 34s main
September 26, 2023 17:41 34s
Added hard-coded memory addresses for Steam version 1.7.33.0 of Starf…
Builds #500: Commit e4e13e0 pushed by Kaldaien
September 25, 2023 18:39 9m 37s main
September 25, 2023 18:39 9m 37s
Added .editorconfig to force 2 spaces as indent
Builds #498: Pull request #98 opened by Aemony
September 24, 2023 16:04 8m 9s Aemony:editorconfig
September 24, 2023 16:04 8m 9s
Add forced DLSS-G framerate limiter mode in certain situations
Builds #497: Commit c47b037 pushed by Kaldaien
September 20, 2023 02:50 8m 41s main
September 20, 2023 02:50 8m 41s
CodeQL
CodeQL #103: Scheduled
September 19, 2023 17:41 30s main
September 19, 2023 17:41 30s
Added workaround for SFSE not loading plug-ins early enough
Builds #496: Commit f85d008 pushed by Kaldaien
September 19, 2023 06:42 9m 38s main
September 19, 2023 06:42 9m 38s
Updated to work correctly with new version of FSR2Streamline
Builds #495: Commit b5c6400 pushed by Kaldaien
September 16, 2023 14:31 8m 35s main
September 16, 2023 14:31 8m 35s
Removed SwapChain override from SK's log unless user settings actuall…
Builds #494: Commit 8fceaa3 pushed by Kaldaien
September 16, 2023 10:40 7m 24s main
September 16, 2023 10:40 7m 24s
Integrate support for changing FSR2Streamline settings in real-time i…
Builds #493: Commit 1707855 pushed by Kaldaien
September 16, 2023 01:12 7m 39s main
September 16, 2023 01:12 7m 39s
Add clipboard-only screenshots to D3D12 as well
Builds #492: Commit cc5d65d pushed by Kaldaien
September 15, 2023 13:42 8m 28s main
September 15, 2023 13:42 8m 28s
Fixed various issues with forcing HDR10 on in D3D12 games (that aren'…
Builds #491: Commit 6854370 pushed by Kaldaien
September 15, 2023 04:33 7m 17s main
September 15, 2023 04:33 7m 17s
Combined Reflex (DLSS-G Pacing Mode) with the SK's last framerate lim…
Builds #490: Commit 0b5c819 pushed by Kaldaien
September 15, 2023 03:13 8m 37s main
September 15, 2023 03:13 8m 37s
Obfuscate usernames from file paths when logging UTF-8 to UTF-16 conv…
Builds #489: Commit 8029350 pushed by Kaldaien
September 14, 2023 22:21 7m 12s main
September 14, 2023 22:21 7m 12s
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