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Disabled anisotropic filtering optimizations in Metaphor: ReFantazio …
Builds #1808: Commit b80dd20 pushed by Kaldaien
December 12, 2024 17:46 9m 27s main
December 12, 2024 17:46 9m 27s
CodeQL
CodeQL #167: Scheduled
December 10, 2024 17:42 21s main
December 10, 2024 17:42 21s
Uncommented checks for PlayStation controllers when a game uses Windo…
Builds #1807: Commit 12c42a0 pushed by Kaldaien
December 8, 2024 11:24 9m 4s main
December 8, 2024 11:24 9m 4s
CodeQL
CodeQL #166: Scheduled
December 3, 2024 17:43 26s main
December 3, 2024 17:43 26s
December 2, 2024 20:44 15m 59s
Various changes to ensure GameInput games do not read from the same m…
Builds #1805: Commit c499d1d pushed by Kaldaien
December 2, 2024 20:29 9m 3s main
December 2, 2024 20:29 9m 3s
Fixed internal deadzone on PlayStation controller input used to deter…
Builds #1804: Commit 07b6037 pushed by Kaldaien
December 2, 2024 13:43 8m 48s main
December 2, 2024 13:43 8m 48s
Added a trigger deadzone applied during trigger force feedback to kee…
Builds #1802: Commit 563de03 pushed by Kaldaien
December 2, 2024 00:30 9m 14s main
December 2, 2024 00:30 9m 14s
Preliminary support for configurable trigger effects (vibration, weap…
Builds #1801: Commit 0ad6a0a pushed by Kaldaien
December 1, 2024 19:26 8m 55s main
December 1, 2024 19:26 8m 55s
Support native GameInput implementations when Xbox Emulation is turne…
Builds #1800: Commit 014b477 pushed by Kaldaien
December 1, 2024 08:08 9m 21s main
December 1, 2024 08:08 9m 21s
XInput emulation now bypasses the system GameInput.dll for systems th…
Builds #1799: Commit 1db2756 pushed by Kaldaien
December 1, 2024 00:23 8m 14s main
December 1, 2024 00:23 8m 14s
Allow Starfield to read Windows.Gaming.Input and write XInput
Builds #1798: Commit 245e0c0 pushed by Kaldaien
November 30, 2024 22:18 9m 14s main
November 30, 2024 22:18 9m 14s
Added Xbox Impulse Trigger->PlayStation Adaptive Trigger emulation fo…
Builds #1797: Commit 3efff58 pushed by Kaldaien
November 30, 2024 18:52 8m 24s main
November 30, 2024 18:52 8m 24s
Merge
Builds #1796: Commit 7f45821 pushed by Kaldaien
November 30, 2024 04:46 9m 18s main
November 30, 2024 04:46 9m 18s
Properly remove Adaptive Trigger force feedback when impulse vibratio…
Builds #1795: Commit 7c9d5bc pushed by Kaldaien
November 30, 2024 04:32 9m 22s main
November 30, 2024 04:32 9m 22s
Make Bluetooth and USB DualSense rumble code consistent
Builds #1794: Commit e1a65a6 pushed by Kaldaien
November 30, 2024 04:19 8m 55s main
November 30, 2024 04:19 8m 55s
Add regular vibration back to Bluetooth
Builds #1793: Commit d20dacd pushed by Kaldaien
November 30, 2024 04:12 9m 3s main
November 30, 2024 04:12 9m 3s
Implement PlayStation Adaptive Trigger support for Bluetooth also
Builds #1792: Commit 4789896 pushed by Kaldaien
November 30, 2024 04:04 9m 16s main
November 30, 2024 04:04 9m 16s
24.11.30.1
Builds #1791: Commit 2802cda pushed by Kaldaien
November 30, 2024 03:38 9m 31s main
November 30, 2024 03:38 9m 31s
Remove superfluous code from GameInput SetRumble (...)
Builds #1790: Commit 372b3a7 pushed by Kaldaien
November 30, 2024 03:35 9m 2s main
November 30, 2024 03:35 9m 2s
Implement Adaptive Trigger response for GameInput Impulse Trigger emu…
Builds #1789: Commit 5b5f325 pushed by Kaldaien
November 30, 2024 01:56 8m 37s main
November 30, 2024 01:56 8m 37s
Change default impulse trigger strength to 33%
Builds #1788: Commit 270d73e pushed by Kaldaien
November 29, 2024 21:36 7m 36s main
November 29, 2024 21:36 7m 36s
Improve Unreal engine auto-GameInput
Builds #1787: Commit 1a30f00 pushed by Kaldaien
November 29, 2024 21:16 8m 44s main
November 29, 2024 21:16 8m 44s
Enable XInput emulation by default in STALKER 2
Builds #1786: Commit 1625640 pushed by Kaldaien
November 29, 2024 18:18 8m 53s main
November 29, 2024 18:18 8m 53s