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Prevent AsyncInit from re-enabling itself in Non-OGL Unity games #395

Prevent AsyncInit from re-enabling itself in Non-OGL Unity games

Prevent AsyncInit from re-enabling itself in Non-OGL Unity games #395

Triggered via pull request August 30, 2023 15:13
Status Success
Total duration 7m 4s
Artifacts 2
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build-windows.yml

on: pull_request
Matrix: Build
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10 warnings
Build (Release, Win32)
'<': signed/unsigned mismatch [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]
Build (Release, Win32): src/ini.cpp#L248
if (data.size () < converted_size + 3) [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]
Build (Release, Win32): src/ini.cpp#L248
^ [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]
Build (Release, Win32)
'<': signed/unsigned mismatch [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]
Build (Release, Win32): src/ini.cpp#L1609
for (size_t i = 0; i < size; i += 2) [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]
Build (Release, Win32): src/ini.cpp#L1609
^ [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]
Build (Release, Win32)
'<': signed/unsigned mismatch [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]
Build (Release, Win32)
if (data.size () < converted_size + 3) [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]
Build (Release, Win32)
^ [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]
Build (Release, Win32)
'<': signed/unsigned mismatch [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]

Artifacts

Produced during runtime
Name Size
SpecialK_23.8.29_88fbf466 Expired
20.6 MB
SpecialK_23.8.29_88fbf466_debug_symbols Expired
133 MB