Prevent AsyncInit from re-enabling itself in Non-OGL Unity games #395
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10 warnings
Build (Release, Win32)
'<': signed/unsigned mismatch [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]
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Build (Release, Win32):
src/ini.cpp#L248
if (data.size () < converted_size + 3) [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]
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Build (Release, Win32):
src/ini.cpp#L248
^ [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]
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Build (Release, Win32)
'<': signed/unsigned mismatch [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]
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Build (Release, Win32):
src/ini.cpp#L1609
for (size_t i = 0; i < size; i += 2) [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]
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Build (Release, Win32):
src/ini.cpp#L1609
^ [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]
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Build (Release, Win32)
'<': signed/unsigned mismatch [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]
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Build (Release, Win32)
if (data.size () < converted_size + 3) [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]
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Build (Release, Win32)
^ [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]
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Build (Release, Win32)
'<': signed/unsigned mismatch [D:\a\SpecialK\SpecialK\SpecialK.vcxproj]
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Artifacts
Produced during runtime
Name | Size | |
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SpecialK_23.8.29_88fbf466
Expired
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20.6 MB |
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SpecialK_23.8.29_88fbf466_debug_symbols
Expired
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133 MB |
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