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Tombstoning for Windows Games
Simon Jackson edited this page Jul 29, 2016
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#Tombstoning for Windows Games#
Area Data and Isolated Storage, Games Gameplay Submitted 10182010 Article
Article Overview
This article describes conditions that can cause game interruptions as part of the Windows Phone 7 execution model, and how games made in XNA Game Studio can properly detect, respond to, and recover from these conditions.
All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).
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Size 0.04MB
Tombstoning for Windows Phone 7 Games Article.
Framework
GS 4.0