-
-
Notifications
You must be signed in to change notification settings - Fork 102
Custom Model Rigid and Skinned Animations
Area | Submitted | Type |
---|---|---|
Games: 3D Graphics, Games: Graphics | 12/16/2010 | Code Sample |
This sample shows how animations can be baked into a rigid or skinned model using a 3D content creation tool that would typically require game logic, by simply loading and playing the animation. The two examples presented in this sample are a rigid cube that falls apart as it hits the ground and a skinned "Dude" model that can walk through a scene without having to be moved by using code.
These examples are useful for different reasons. When using a rigid model, for instance, an artist can create a complex explosion effect like the one pictured, without having to incorporate any complex physics capabilities into the game code. For a skinned model, a good place to use this technique might be inside a cutscene, where the artist can develop the entire scene independent of code.
All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).
Download | Size | Description |
---|---|---|
CustomModelAnimation_4_0 | 2.17MB | Source code and assets for the Custom Model Rigid and Skinned Animation sample. |
CustomModelAnimation_4_0.zip | 2.17MB | Source code and assets for the Custom Model Rigid and Skinned Animation sample. |