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Shader Series Coordinate Spaces

Simon Jackson edited this page Sep 2, 2016 · 9 revisions

#Shader Series: Coordinate Spaces#

Area Games: Graphics, Games: Shaders Submitted 4/26/2007 Article


Description:

This supplemental article outlines the different coordinate spaces that are necessary when creating shaders.

Other items in the Shader Series

[Shader Series: Introduction](https://github.com/DDReaper/XNAGameStudio/wiki/Shader Series Introduction) (Article)

[Shader Series 1: Vertex Lighting Sample](https://github.com/DDReaper/XNAGameStudio/wiki/Shader Series 1 Vertex Lighting)

[Shader Series 2: Textures and Colors Sample](https://github.com/DDReaper/XNAGameStudio/wiki/Shader Series 2 Textures and Colors)

[Shader Series 3: Per-Pixel Lighting Sample](https://github.com/DDReaper/XNAGameStudio/wiki/Shader Series 3 Per-Pixel Lighting)

All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).

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CoordinateSpaces.doc 0.07MB Shader Series: Coordinate Spaces article.
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