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Collision Series 1 2D Rectangle Collision

Simon (darkside) Jackson edited this page Aug 20, 2020 · 8 revisions

#Collision Series 1: 2D Rectangle Collision#

Area Games: 2D Graphics, Games: Collision Submitted 5/24/2007 Tutorial


Description:

This tutorial details several simple techniques for constraining motion and collision detection in two dimensions.

Tutorial Overview

Games don't need to be complex to be fun and interesting. Obstacle avoidance games consist of a character and some objects that are on a crash course towards each other. The player must avoid the oncoming objects.

Other items in the Collision Series:

[Collision Series 2: 2D Per-Pixel Collision](https://github.com/simondarksidej/XNAGameStudio/wiki/Collision Series 2 2D Per-Pixel Collision)

[Collision Series 3: 2D Collision with Transformed Objects](https://github.com/simondarksidej/XNAGameStudio/wiki/Collision Series 3 2D Collision with Transformed Objects)

[Collision Series 4: Collision with a Heightmap](https://github.com/simondarksidej/XNAGameStudio/wiki/Collision Series 4 Collision with a Heightmap)

[Collision Series 5: Heightmap Collision with Normals](https://github.com/simondarksidej/XNAGameStudio/wiki/Collision Series 5 Heightmap Collision with Normals)

All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).

XNA_Collision1_2D_Rectangle_01_small.jpgXNA_Collision1_2D_Rectangle_02_small.jpg

Download Size Description
RectangleCollisionSample_4_0.zip 0.05MB Source code and assets for the Collision Series 1: 2D Rectangle Tutorial (XNA Game Studio 4.0).
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