Releases: RealityMachina/Basic-Panic-System
Basic Panic System 1.0.7 (Experimental)
This should work for 1.6/Urban Warfare after fixing references to wrong stuff, but I probably missed stuff.
Basic Panic System
Updated to work with 1.3/Flashpoint.
Basic Panic System
Fixed integer variables and operators being used where floating point equivalents were needed.
Basic Panic System
Adds additional null checking when deciding when to have a mech eject.
Basic Panic System
Hotfix for issue #7
Basic Panic System
Fixes bug with index being used in IsPanicking
even if it may not be a valid number.
Basic Panic System
Marking this as a full release.
Added basic check for armour damage if no structure damage had been done to a mech with an attack: it'll check for at least 10% of the Mech's armour being stripped off before considering it.
This should make engagements take a bit more time before morale checks start happening.
Basic Panic System
Auto clears holders after completing a mission.
Added new JSON setting for limb losses always causing panics, disabled by default.
Basic Panic System
Fixed how storage JSONs were deserialized/serialized when you started a new campaign.
Added new systems from thoughts suggested in #3
Basic Panic System
Fixed logic error in panic recovery, added new setting to enable mechs that are weaponless to always consider ejecting when they're hit.