Skip to content

Releases: RealityMachina/Basic-Panic-System

Basic Panic System 1.0.7 (Experimental)

30 Jun 00:07
Compare
Choose a tag to compare
Pre-release

This should work for 1.6/Urban Warfare after fixing references to wrong stuff, but I probably missed stuff.

Basic Panic System

02 Dec 23:21
Compare
Choose a tag to compare

Updated to work with 1.3/Flashpoint.

Basic Panic System

27 Jun 17:12
Compare
Choose a tag to compare

Fixed integer variables and operators being used where floating point equivalents were needed.

Basic Panic System

23 Jun 01:57
Compare
Choose a tag to compare

Adds additional null checking when deciding when to have a mech eject.

Basic Panic System

18 Jun 13:09
Compare
Choose a tag to compare

Hotfix for issue #7

Basic Panic System

18 Jun 00:07
Compare
Choose a tag to compare

Fixes bug with index being used in IsPanicking even if it may not be a valid number.

Basic Panic System

15 Jun 01:51
Compare
Choose a tag to compare

Marking this as a full release.

Added basic check for armour damage if no structure damage had been done to a mech with an attack: it'll check for at least 10% of the Mech's armour being stripped off before considering it.

This should make engagements take a bit more time before morale checks start happening.

Basic Panic System

02 Jun 01:32
Compare
Choose a tag to compare

Auto clears holders after completing a mission.

Added new JSON setting for limb losses always causing panics, disabled by default.

Basic Panic System

01 Jun 03:58
Compare
Choose a tag to compare

Fixed how storage JSONs were deserialized/serialized when you started a new campaign.

Added new systems from thoughts suggested in #3

Basic Panic System

26 May 19:23
Compare
Choose a tag to compare
Basic Panic System Pre-release
Pre-release

Fixed logic error in panic recovery, added new setting to enable mechs that are weaponless to always consider ejecting when they're hit.