Large scene files and images can be found at on the perkdata server: p:\data\PerkTutor\HololensQuickNav.
For the latest workflow information and process, see Workflow.
For the latest segmentation and model creation workflow process, see Patient Data Setup.
For descriptions of the current assets and scene structure of the application, see DeveloperGuide
Additional Software Installation Requirements and Notes (From Microsoft)
- Select the Universal Windows Platform development workload
- Select the Game Development with Unity workload
- You may deselect the Unity Editor optional component since you'll be installing a newer version of Unity from the instructions below.
- All editions of Visual Studio 2017 are supported (including Community). While Visual Studio 2015 Update 3 is still supported, we recommend Visual Studio 2017 for the best experience.
- You can download this for free through Queen's.
- The emulator allows you to run apps on Windows Holographic in a virtual machine without a physical HoloLens. It includes a virtual HoloLens image that runs the latest version of the Windows Holographic OS. If you have already installed a previous build of the emulator, this build will install side-by-side. This package also includes holographic DirectX project templates for Visual Studio. If desired, you can select to install only the templates without the emulator.
- Your system must support Hyper-V for the Emulator installation to succeed (To enable go to Control Panel > Programs > Programs and Features > Turn Windows features on or off > Ensure Hyper-V is checked).
Unity 2018.1.5 (Download link)
- The Unity engine is an easy way to get started building a holographic app.
- Make sure to select the Windows Store .NET Scripting Backend (you may install the docs as well if you want them available offline).