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patch-1 => main #40

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Sep 25, 2024
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2 changes: 1 addition & 1 deletion .github/workflows/release.yml
Original file line number Diff line number Diff line change
Expand Up @@ -25,4 +25,4 @@ jobs:
uses: ncipollo/[email protected]
with:
artifacts: "UE4&5-github-actions-build"
tag: v2.1.0
tag: v2.1.1
3 changes: 2 additions & 1 deletion Config/DefaultGame.ini
Original file line number Diff line number Diff line change
@@ -1,10 +1,11 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=28F3DF0B4227A5998EBF4F88EE6E88A4
ProjectID=346EC7DD4B47902D2529FCBC6AFFB1B8
ProjectName=Third Person Shooter
Description=Third Person shooter
CopyrightNotice=
bUseBorderlessWindow=False
Homepage="https://github.com/OudomMunint/Unreal-3rd-person-shooter-4.27"
ProjectVersion=2.1.1

[StartupActions]
bAddPacks=True
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12 changes: 6 additions & 6 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
| CPU | i7-3770K or Ryzen 3200G | i7-8750H or Ryzen 5 4600H |
| RAM | 8GB | 16GB or higher |
| Storage | Nvme SSD 5GB of free space | Nvme SSD 5GB of free space |
| GPU | Nvidia MX550 2GB | GTX 1060 3GB or RX 470 4GB |
| GPU | Nvidia MX550 2GB or RX 560 4GB | GTX 1060 3GB or RX 470 4GB |
| Shader Model | 5.0+ | 6+ for VSM, Lumen etc |
| API | DX11 or Vulkan | DX12 or Vulkan |
| OS | Windows 10 or macOS 10.12 | Windows 11 or macOS 10.15 |
Expand Down Expand Up @@ -58,7 +58,7 @@
> - For now `FSR 2` Doesn't work on macOS 13+ use `r.FidelityFX.FSR2.Enabled 0` to disable.
> - The latest builds only offer Unreal Engine's Temporal Super Resolution (TSR) in regards to upscaling.

# FSR commands
# FSR commands (v1.0)
- For mac users: replace `r.FidelityFX.FSR2` with `r.FidelityFX.FSR1`

| Commands | Actions |
Expand All @@ -82,7 +82,7 @@
- `Global Illumination`: `High` for Lumen, going lower will default to SSGI and SSAO.
- `Reflections`: `High` for Lumen, going lower will default to SSR.
- `Textures`: Low = 1.5 GB, Medium = 2-3 GB, High = 4 GB, Epic = 4-6 GB, Cinematic = 6-8 GB
- `Effects`: `Epic`, going lower will disable real-time dynamic directional light source. No light baking is implemented yet so the scene will become dark.
- `Effects`: `Epic`, going lower will disable volumetric lighting.
- `Foliage`: `Cinematic`, There's no foliage in the scene.
- `Shading`: `Epic`, no performance cost until Cinematic.
- `Landscape`: `Epic`, no performance cost until Cinematic.
Expand All @@ -94,13 +94,12 @@
> [!CAUTION]
> <br> Setting render resolution lower than 30% may cause visual artifacts.
> <br> Setting Global Illumination to medium will disable Lumen GI and Lumen Reflections.
> <br> Setting Effects to High or lower will make the scene become dark.

### Downloads

- <b>v1.0 Windows_x86_64:</b> <a href="https://www.dropbox.com/sh/iaq1bsasgaz5znd/AABZkdeA_N6LC4kTpRVe0Af3a?dl=1">Download here</a>
- <b>v2.1 Windows_x86_64:</b> <a href="https://www.dropbox.com/scl/fi/y1g62y5c5k5s7wxjl6sqi/TPS-V2.1-Windows_x86_64.zip?rlkey=axdea5offa6h703s4hbpbwj99&st=b48xfu4s&dl=0">Download here</a>
- <b>v2.1 macOS (Intel & Apple Silicon):</b> <a href="https://www.dropbox.com/scl/fi/avt0ow3sq7wr7e9a3gplq/TPS-v2.1-macos-universal.zip?rlkey=3i313epwnz31b6y0o97phvo3r&st=6as49pwj&dl=0">Download here</a>
- <b>v2.1.1 Windows_x86_64:</b> <a href="https://www.dropbox.com/scl/fi/butme4eri48009ugy7wc7/TPSv2.1.1_Windows_x86_64.zip?rlkey=2aveoab60n7fb3yv211gwbgoh&st=ixxk5704&dl=0">Download here</a>
- <b>v2.1.1 macOS (Intel & Apple Silicon):</b> <a href="https://www.dropbox.com/scl/fi/wo4zchtykyrc36wj6qz9k/TPSv2.1.1_macOS_arm64.zip?rlkey=8d10xtm7h93xb51tqcqs8f1nu&st=fz176q8l&dl=0">Download here</a>

After downloading, extract the zip file and run the executable.
If you're on macOS, you might need to allow the app to run in `System Preferences > Security & Privacy` On Windows, you might need to allow the app to run in `Windows Security` prompt.
Expand All @@ -120,6 +119,7 @@
- [X] Add graphics option for TSR and Anti-Aliasing.
- [X] Update base engine to 5.2.0 for native apple silicon support.
- [X] Update base engine to 5.3.0 for navite apple silicon supoort for lumen and nanite.
- [ ] Add support for FSR 3 for Unreal Engine 5.4.4.

### Screenshots
<img src="img1.png" width="900"/> <hr/>
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